|
Post by Don K Hotay on Oct 12, 2004 14:29:59 GMT -5
Perhaps what Claude points out is true but it does not defeat the idea of a Non QC UU madness. I had full ctons in mind when wishing for a scenerio like this. Oasis, sugar, gold, bananans and the various luxuries are around enough so that all players should be able to take advantage of many UU's. In a regular game, what chance does a player surrounded by jungle have at doing anything? Not much, however in a nonQC UUmadness game, if he's got them tropical fruit nearby, all he has to do is plant a city yonder and start throwing enkidus around.
Stu, I would not be in favor of tampering with worker actions in this scenerio. The goal isn't to make it so that in a NonQC UUmadness game you can make a stack 30 immortals by turn 30 or to linke up half the luxes and half the resources by turn fifty so you can build whatever you want. Instead, build a few here and there and to use them more meticulously, and be aware that your neigbors luxes and stategic resources are that much more important.
What I am considering implementing is the ability for UU's to give GAs. Right now, that ability is disabled, but it might be a good addition so as to allow all civs in a full cton game or even a random teamer to get an easier GA.
|
|
|
Post by Mo D on Oct 12, 2004 14:41:35 GMT -5
In the original UU Madness, all UU's gave a GA. Did you disable this when creating the non-QC version?
|
|
|
Post by Don K Hotay on Oct 12, 2004 14:45:48 GMT -5
In the original UU Madness, all UU's gave a GA. Did you disable this when creating the non-QC version? Yep, disabled it. I sort of recall that the UUmadness (QC version) floating around these days doesn't give GA's for UU victories either. But I didn't work backwards from QC to NonQC to make this one....I manually unclicked the GA ability for each UU.
|
|
|
Post by Mo D on Oct 12, 2004 17:07:17 GMT -5
Hmmm, not sure why you wouldn't want a GA.
|
|
|
Post by FriedrichPsitalon on Oct 12, 2004 18:08:04 GMT -5
I would think a GA at some point, for some reason, might be a good idea....
|
|
|
Post by Don K Hotay on Oct 12, 2004 18:17:23 GMT -5
Yep, am thinking the same....it's been updated accordingly.
|
|
|
Post by heroray on Oct 15, 2004 9:52:02 GMT -5
Played this game with you last night, and I had a blast.
It is a good game, with the excitement of Not Knowing if jags, or Tutus are out early, and Let you build some cool UU without the HUGE STack of 30 by turn 30.
I will definatly play this More often.
Thanks again Don, and keep up the good work
|
|
|
Post by cris on Oct 17, 2004 0:22:04 GMT -5
we played a 7 player cton and sumeria can build enks from start without fruits. not sure yet on any other civ yet but will check it out
|
|
|
Post by Don K Hotay on Oct 17, 2004 1:15:26 GMT -5
This was a problem in the original version I posted, but it's been fixed in the one that's there now....just checked it to make sure. Download from the link and it'll give you the up to date version.
|
|
|
Post by cris on Oct 17, 2004 2:02:06 GMT -5
it works thanks
|
|
|
Post by playerxxcc on Oct 19, 2004 12:55:05 GMT -5
great job DonKey, now no more complaints about non agi, non ancient civs. ;D scenario rocks!!!
|
|
|
Post by Don K Hotay on Oct 19, 2004 15:16:34 GMT -5
I agree
|
|
|
Post by sdn26 on Oct 22, 2004 2:49:56 GMT -5
L like veryy much UU non qc l try it and was very fun. Btw in this scenario indu civs are stronger. L think we must balance civ. The solution can be 2: 1 all civs indu 2 no civs indu What y think about??
|
|
|
Post by cris on Oct 22, 2004 4:37:33 GMT -5
would like to see this in a ccc or a tourney someday. makes it fair now cause if u over build early u never know who has what unit till u go looking though there land.
|
|
|
Post by Don K Hotay on Oct 24, 2004 19:06:05 GMT -5
L like veryy much UU non qc l try it and was very fun. Btw in this scenario indu civs are stronger. L think we must balance civ. The solution can be 2: 1 all civs indu 2 no civs indu What y think about?? Industrious civs may shine brighter in nonQC UU, but they don't own the scenerio. I wouldn't be in favor of modding civ traits in any way.
|
|