Post by Yilar on Apr 2, 2008 3:59:44 GMT -5
Yes I know that this is gonna sound like im betraying the vets who keep going on how future is all about hooking this and that resource, but i'm sick of getting res f**ked.
Also the idea of cton is ruled out with current resource lottery.
Changes made:
All units no longer require resources, the most updated unit is buildable from turn 1. Nukes still require manhatten.
All civs got all traits.
GA units removed. All wonders trigger ga.
Wonders changes:
pyramids: Increased price from 200->300
sun: Increased price from 200->250
sistine: Increased price from 200->250
shakespeare: gives ga and reduced to only give 3 happy people
Smith: Reduced price from 200->150
Hoover: Increased price from 300->400
Units:
Mech inf: reduced price from 55->50 and no longer draft unit, tow is the draft unit.
Tow: No longer foot unit, meaning no more chopper dropping this.
Tow: Reduced bombard strength from 8->2
Transport: Reduced price from 50->40
Submarine: Reduced price from 40->30
Destroyer: Reduced price from 60->50
Battleship: Reduced price from 100->90
Aegis: Reduced price from 80->70
Nuke Sub: Reduced price from 60->50
Cavalry/knight removed.
Worker actions:
Railsroads takes 2 turns to complete with fasc/com/demo/rep
Clearing jungle takes 3 turns with fasc and 4 turns with com/demo/rep
Clearing marsh takes 2 turns with fasc and 3 turns with com/demo/rep
Airfields no longer possible on mountains
Initial settler upgraded to a settler with 2 movement points that ignores all movement penalties.
Removed special commercial buildings.
Gave +1 unit support per town/city/metropolis to republic and democracy.
www.freewebs.com/yilar/newfuture1.90%2Dres%2Dnot%2Dneeded.biq
Also the idea of cton is ruled out with current resource lottery.
Changes made:
All units no longer require resources, the most updated unit is buildable from turn 1. Nukes still require manhatten.
All civs got all traits.
GA units removed. All wonders trigger ga.
Wonders changes:
pyramids: Increased price from 200->300
sun: Increased price from 200->250
sistine: Increased price from 200->250
shakespeare: gives ga and reduced to only give 3 happy people
Smith: Reduced price from 200->150
Hoover: Increased price from 300->400
Units:
Mech inf: reduced price from 55->50 and no longer draft unit, tow is the draft unit.
Tow: No longer foot unit, meaning no more chopper dropping this.
Tow: Reduced bombard strength from 8->2
Transport: Reduced price from 50->40
Submarine: Reduced price from 40->30
Destroyer: Reduced price from 60->50
Battleship: Reduced price from 100->90
Aegis: Reduced price from 80->70
Nuke Sub: Reduced price from 60->50
Cavalry/knight removed.
Worker actions:
Railsroads takes 2 turns to complete with fasc/com/demo/rep
Clearing jungle takes 3 turns with fasc and 4 turns with com/demo/rep
Clearing marsh takes 2 turns with fasc and 3 turns with com/demo/rep
Airfields no longer possible on mountains
Initial settler upgraded to a settler with 2 movement points that ignores all movement penalties.
Removed special commercial buildings.
Gave +1 unit support per town/city/metropolis to republic and democracy.
www.freewebs.com/yilar/newfuture1.90%2Dres%2Dnot%2Dneeded.biq