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Post by Yilar on May 27, 2005 11:13:13 GMT -5
If a wonder expires you cant build it.. thats it, no bonus of any kind if isn't built
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Post by Augustus on May 27, 2005 17:55:48 GMT -5
phan is right.
any wonder may trigger ga (starting in the turn u finish building it) for any civ.
in particular, shakespeare may trigger ga.
augustus
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Post by Swissy on May 27, 2005 18:57:45 GMT -5
the wonders are no longer available to build if they are expired. I don't believe this is true. Yes it is Mo, or else Japan would have a cheap wonder GA trigger with Templar in future start. Any good size city with hills could do it in 4 turns. Same for China and the Great Wall.
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Post by Death to ALL on May 27, 2005 19:48:53 GMT -5
phan is right. any wonder may trigger ga (starting in the turn u finish building it) for any civ. in particular, shakespeare may trigger ga. augustus the only way a wonder can trigger a GA is if it has the same traits as you r civ. So shakespeare can't trigger a GA cause it dosn't have any traits.
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Post by Augustus on May 27, 2005 20:07:27 GMT -5
phan is right. any wonder may trigger ga (starting in the turn u finish building it) for any civ. in particular, shakespeare may trigger ga. augustus the only way a wonder can trigger a GA is if it has the same traits as you r civ. So shakespeare can't trigger a GA cause it dosn't have any traits. You have more homework to do, DTA. Shakespeare does trigger ga sometimes. Augustus
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Post by SirPartyMan on May 27, 2005 20:09:33 GMT -5
Dear Friends:
Shakespeare's Theater is somewhat of an exception - for determining GA's it has no traits associated with it. .
All other wonders have 1 to 7 traits (e.g. agricultural, militaristic, industrious, etc.) associated with them. For example, Copernicus Labratory will only help an expansionist civ; however, Hoover Dam is Industrious and Agricultural. The Internet is associated with all traits - so if anyone builds Internet that get an instant GA.
As DTA's chart demonstrates only some civs are "one wonder GAs" -- all civ's are "two wonder GAs".
For example, Egypt merely needs the Pyramids (industrious, religious) and China merely needs the Great Wall (industrious, militaristic). But Carthage and others need 2. No single wonder will do it.
Now if you build a wonder in the ancient age and it becomes obsolete (it expires), you still get credit for building it towards your GA - that's true.
However, if you start a game in an advanced era like FUTURE - you can't build wonders which have already expired. Try building The Great Lighthouse in a Future game - it's impossible. You also can't build The Great Wall or The Great Library. They are off the table from the start of the game.
That is why I asked for the discovery which makes a wonder obsolete. For example, The Great Library becomes obsolete with Education, which is Middle Ages. So if you play an INDUSTRIAL or FUTURE start you will never be able to build the Great Library. But you can build it in an Ancient or Medieval start.
Best, SPM
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Post by SirPartyMan on May 27, 2005 20:15:05 GMT -5
phan is right. any wonder may trigger ga (starting in the turn u finish building it) for any civ. in particular, shakespeare may trigger ga. augustus This is NOT correct. Shakespeare's Theatre will make 8 citizens in that city happy, period. It will never trigger a ga, since that wonder isn't associated with any particular trait. Each Great Wonder is associated with zero to five civilization strengths (i.e. traits). To obtain a GA, either your UU must win a battle (killing its enemy) or you must build 1 or 2 Great Wonders which correspond to BOTH it's unique strengths/traits. DTA's chart illustrates this extremely well. Best, SPM
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Post by ghost on May 27, 2005 20:24:14 GMT -5
I'll just praise you again DTA... every civ addict should have a printout of this hanging up by their comp... i know i do... since this list i have been getting 2 ga's a game in a full normal 90 turns... thanx again bonez you can and only will get 1 ga a game wheter it is by wonder ga when both your traits are used by a wonder or if your uu wins a battle. 1 more thing of note in qc games your ga is only 10 turns long(20 turns in a norm game)
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Post by JONZEE116 on May 28, 2005 18:29:51 GMT -5
I'll just praise you again DTA... every civ addict should have a printout of this hanging up by their comp... i know i do... since this list i have been getting 2 ga's a game in a full normal 90 turns... thanx again LOL Man you must have some great skills to be getting two GAs.
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Post by Augustus on May 28, 2005 19:34:58 GMT -5
phan is right. any wonder may trigger ga (starting in the turn u finish building it) for any civ. in particular, shakespeare may trigger ga. augustus This is NOT correct. Best, SPM Yes it is! For all of you who didn't read/understand phan post and don't know how to get ga with an arbitrarily fixed civ triggered by an arbitrarily fixed wonder, here you have a recipe: Fix a civ C1 and a wonder W; let's say u want the ga for C1 triggered by W. Start a game with at least two civs, one being C1, the nearest neighbour say C2.---- eg hotseat, (chieftain, tiny if u want). Lets say C1 has traits T1 and T2. There are two cases: 1) W has as trait(s) at least one of T1, T2; 2) W has neither T1 nor T2 as a trait. Case 1) is left to the reader. In case 2) (eg shake) do as follows: Go all the way in science. Build at least one wonder with trait either T1 or T2 in a city say X1. Wolog say T1. Don't build wonders with T2. Make sure (gift techs to AI, in a SP game) that C2 builds at least one wonder with the trait T2 in a city say X2. Capture X2. Build W. If you hold both X1 and X2 when you finish building W, you will get GA. QED.
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Post by Death to ALL on May 28, 2005 20:27:22 GMT -5
[quote author=augustus board=STRATEGY thread=1116793187 post=1117326898
Yes it is!
For all of you who didn't read/understand phan post and don't know how to get ga with an arbitrarily fixed civ triggered by an arbitrarily fixed wonder, here you have a recipe:
Fix a civ C1 and a wonder W; let's say u want the ga for C1 triggered by W.
Start a game with at least two civs, one being C1, the nearest neighbour say C2.---- eg hotseat, (chieftain, tiny if u want).
Lets say C1 has traits T1 and T2.
There are two cases: 1) W has as trait(s) at least one of T1, T2; 2) W has neither T1 nor T2 as a trait.
Case 1) is left to the reader. In case 2) (eg shake) do as follows:
Go all the way in science. Build at least one wonder with trait either T1 or T2 in a city say X1. Wolog say T1. Don't build wonders with T2. Make sure (gift techs to AI, in a SP game) that C2 builds at least one wonder with the trait T2 in a city say X2. Capture X2. Build W. If you hold both X1 and X2 when you finish building W, you will get GA.
QED.[/quote]
Yes this would work. Because you already built one wonder to satisfy on of your traits, and then captured a city containing a wonder that satisfied the other. Then building a wonder such as Shakespeare would case the game to check all your wonders traits verses your civs traits at which time it would make the match with the captured one.
But this list was made for triggering a GA without having to capture any cities to do so. So I didn't included Shakespears theater cause of the lack of traits.
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Post by minemonster on Jun 29, 2005 9:21:45 GMT -5
Hmm grear post DTA, finally I comprehend the importance of the GA.
Having read the entire thread, there is 1 thing that is still unclear to me. Are you guanteed a GA if your UU beats an emeny unit. If not, what are the chances of a GA from a UU victory and is there anything you can do to increase your chances of a GA with a UU victory?
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Post by Srayman on Jun 29, 2005 9:53:16 GMT -5
100% chance that you will get a GA from killing another unit with your UU.
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Post by ikshawaka on Sept 14, 2005 5:06:33 GMT -5
Isnt thread going to be stickied....
admins,can u please sticky this thread.
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Post by Immortallord on Jan 2, 2006 13:18:49 GMT -5
thnx amigo, very helpful in ctons as mybud storm said, always open during the game immo
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