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Post by Armageddon1 on Jul 6, 2007 17:51:06 GMT -5
Since Future is the game of choice for most players, I've been playing a lot recently. It seems that no matter if I have expansionist civ or not I (almost) NEVER pop. I want to know the reasons so post circumstances that make it not possible to pop a settler.
I've heard of a couple such as already having a settler out and people not planted yet.
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Post by Ghost on Jul 6, 2007 18:29:16 GMT -5
to increase chances at pop u have to be in bottom half of population and NOT HAVE A SETTLER ON THE MAP WALKING OR BUILDING ONE IN A CITY.
Best time to pop is after u pop rush granary. since u most likely will be in bottom half of population depending on anarchy and land. So save huts around ur capt till u pop rush ur granary.
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Post by Yilar on Jul 6, 2007 18:31:43 GMT -5
Dont pop huts before everyone has planted...
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Post by The_Privateer/Theke on Jul 7, 2007 15:56:28 GMT -5
NOT HAVE A SETTLER ON THE MAP WALKING thought u can pop 2nd time if u popped a settler and didnt plant already before pop next hut?
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Post by magnificentjlb on Jul 7, 2007 19:58:00 GMT -5
If you are an expansionist civ, yes you can pop a 2nd time while walking your 1st popped settler. I have never done it as a non-expansionist civ. I believe it is ONLY for EXPANSIONIST civs.
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Post by Bonez on Jul 8, 2007 10:50:36 GMT -5
Not verbatim, but this is basically what the king (Elrad) told me...
1) chop forest for explorer first and foremost
2) chop 2nd forest for pop rushing granary
3) popping huts before all have planted = guaranteed NO pop
4) popping huts with king when not expansionist will find u barbs 10 times more often then a pop (with expansionist you're fine
5) those with lower/lowest population have the best chances of popping, for this reason.... after gran... elrad would kick out nothing but workers til he popped
6) u will NEVER POP while making a settler in any one of your cities
7) you will NEVER POP while u have a settler walking around with one exception (see 8)
8) only an expansionist civ can pop a settler AND a popped city. here's how it's done... follow above instructions, and after u pop a settler, walk it to a good site, while that popped settler is walking, you can also pop a city, so keep following above instructions til u get a city too.
A funny circumstance happened in a game over a year ago... Medevil and I were on the same team both coastal.... we went mapping the coasts first to find targets and realized we were on a mid-sized continent by ourselves... I said Mede... don't pop any huts, i got an idea... followed the above instructions.... i had america, he was his usual maya... i popped a good city near my cap and the cap and the city just started pumpin workers roding straight to mede many tiles away... everyone else in game had 2 or more cities... so i began my "game" . Every gd hut I popped, was a settler/city. Every freebie i got o planted and immediately under "3 city rule" i gifted to mede, and kept popping.... (almost) every hut on this continent became a freebie i gifted to mede... and since i kept lowest population and least amount of cities... my expansionist civ just kept popping... over, and over and over and over..... so i was tiny (but with a gazillion workers) and mede had over a dozen freebies, ruling this continent and subsequently easily ruling the game. So utterly ridiculous was this situation that I had to pm admins and ask permission to use this if the situation arose in a ccc, to which the current admins said "uhhhh ok".
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Post by Immortallord on Jul 8, 2007 13:16:56 GMT -5
thats interesting. quite funny. elrad would know this hehe
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Post by Antiquity on Jul 8, 2007 20:31:38 GMT -5
When doing the double pop thing with exp civ, i find it best to pop your first settler with exp, and then pop with scout, then king(tripple pop is most likely this way, along with double pop). I don't know why but rarely do i pop settlers with king, almost always adv village. Also when trying for the early double pop, don't try to get the 2nd settler with the same unit that popped your first settler. Using thease rules it is even possible to double pop as a non exp civ, but poping with king is indeed far more unlikely, but i have double popped as non exp civ, using king after exp.
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Post by Immortallord on Jul 9, 2007 11:15:20 GMT -5
ant. if u built another explorer, would u think it would work? or same unit type?
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Post by Bonez on Jul 9, 2007 12:07:26 GMT -5
When doing the double pop thing with exp civ, i find it best to pop your first settler with exp, and then pop with scout, then king(tripple pop is most likely this way, along with double pop). I don't know why but rarely do i pop settlers with king, almost always adv village. Also when trying for the early double pop, don't try to get the 2nd settler with the same unit that popped your first settler. Using thease rules it is even possible to double pop as a non exp civ, but poping with king is indeed far more unlikely, but i have double popped as non exp civ, using king after exp. Sorry, but I think this entire post is false. I'm not sure where you conjured up these myths... but i don't think they are based on anything solid. I think armageddon was looking for a factual basis of game mechanics... not wives tales and urban legends. There ARE specific odds/chances of popping huts with exp/king/scouts.... and these odds change with the level you are playing (ie regent, warlord...ect ect). Popping with king in regent is nearly 50% barbs, 20 maps, 20 gold, and 10 city/settler. Popping barbs with explorer, scout or king with expansionist civ is 0%. triple pop is the same for all civs expansionist or not... u basically have to be the smallest civ in game and everyone else in game has to have atleast 2 cities. double popping with king as non-expansionist, as you say, is entirely possible if and only if u planted the first pop and u are still one of smallest civs, and every other civ has 2 cities... i would not suggest endlessly walking a popped settler with non-expansionist civ while searching/hoping for a double pop... your chances are probably better if u settled it and waitied for everyone else to get 2 cities... in new popular versions of future.... the odds of all civs planting 2 isn't a definite... most likely someone will have to 1 city it for their survival.
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Post by rodrigom on Jul 9, 2007 12:22:20 GMT -5
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Post by magnificentjlb on Jul 9, 2007 12:40:29 GMT -5
Who made that chart, rod? Also how accurate is it?
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Post by Yilar on Jul 9, 2007 12:49:14 GMT -5
-- Player must have less cities than (TotalCities / NumActivePlayers). is Incorrect. 8 cities / 8 players = average amount of cities: 1 city, which means you can't pop before someone has built a settler and I think we know that aint right. It has to say less or equalOh a sidenote, for you newbies out there, who insist on planting your popped settler instantly, stop doing it! Find the best/closest spot not too far from your cap and walk there, most of the times you only have ot walk 5-6 squares. I've seen countless newbs plant their freebie in the middle of the desert because they popped it there. If you are exp and pop a useless city far away on the first time disband it (unless you've already explored the area close you and dont have any huts left). Cause the useless city is gonna prevent you from popping again at a potential better place. Either way once you've explored the area close by and not gotten a freebie then popping settlers far away hardly matter. You are better off just building your own settler. Having 5 workers to 1 city is overkill! Also when you are exp remember to pop the huts on mountains/marsh first since you cant pop cities there
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Post by rodrigom on Jul 9, 2007 12:51:47 GMT -5
Who made that chart, rod? Also how accurate is it? Reread my post... There's a link for a topic where the author explains how he calculated it, but stop being lazy - I'm not pasting it here for ya. *Yes, Yilar is right, TotalCities / NumActivePlayers must be less or equal the number of the cities that the player has
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Post by magnificentjlb on Jul 9, 2007 14:07:42 GMT -5
Oh, from civfanatics
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