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Post by darkpepsi on Sept 14, 2007 4:51:48 GMT -5
Hey what about a future UU senerio, or a QC future? Or a tourney map something like red alert or starcraft?
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Post by rodrigom on Sept 14, 2007 6:13:45 GMT -5
Future does not have enough UUs... And making civs need more resources to get units would make it even more UNbalanced.
QC future is very laggy and not that fun. With war time you can make MA a turn in like 25 cities... Huge stack game.
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Post by jack on Sept 14, 2007 10:01:32 GMT -5
thats why i luv special forces..
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Post by Avogadro on Sept 14, 2007 14:46:24 GMT -5
Maybe make is so you have to tech from the beginning. Slow workers, upgrades and micromanagement.....
Oh wait. That's Ancient!!!!
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Post by augmentation on Sept 14, 2007 16:35:47 GMT -5
Maybe make is so you have to tech from the beginning. Slow workers, upgrades and micromanagement..... Oh wait. That's Ancient!!!! We should expiriment with this "Ancient" who knows, perhaps it'll be the next big thing ;D
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Post by Armageddon1 on Dec 29, 2007 19:45:50 GMT -5
Ancient without despo penalty is better than future
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Post by BoNeHeD on Jan 1, 2008 19:30:15 GMT -5
make more realistic unit damages. A Sub should never lose to a galleon for example...what ever happened to the fundamentalist (terrorist) unit from Civ2? I was thinking of what new units would be kool to add to the mix.
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Post by spike_knights on Jan 23, 2008 22:39:59 GMT -5
Islamic republic suicide bomber
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Post by playerxxcc1 on Jan 26, 2008 11:15:09 GMT -5
well, my idea is to put uu (which wouldnt trigger ga) for each civ, so u would see different types of MA, mechs, sf, jets.... just dunno when i ll make it , about terroist, i could put uu for letsay arabs
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Post by spike_knights on Jan 26, 2008 16:06:32 GMT -5
I want an islam rep. How about for each unit commerce increases by 4 or 5. Always thought unit support was going in the wrong direction
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Post by Ghost on Jan 26, 2008 16:22:20 GMT -5
I want an islam rep. How about for each unit commerce increases by 4 or 5. Always thought unit support was going in the wrong direction Well i want you to use your real name but guess that will never happen Brig.
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Post by nefarious on Apr 1, 2008 15:08:37 GMT -5
does ladder accept new mods as legal games? i have a new mod for future players well its not completely done yet but is playable 5 differnt aircraft...1for land movement such as a walking unit..one a sea unit like a ship..2 fling units and one transpoting craft as well as each civs unique infantry,tanks,mobile infantry as well as there own ships also when land units fight just as jav thrower he has chance to capture a pow..when playing ai's offer 250 gold for return of new future games can easily be made as long as we can put new units in..
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Post by Yilar on Apr 1, 2008 16:09:22 GMT -5
does ladder accept new mods as legal games? i have a new mod for future players well its not completely done yet but is playable 5 differnt aircraft...1for land movement such as a walking unit..one a sea unit like a ship..2 fling units and one transpoting craft as well as each civs unique infantry,tanks,mobile infantry as well as there own ships also when land units fight just as jav thrower he has chance to capture a pow..when playing ai's offer 250 gold for return of new future games can easily be made as long as we can put new units in.. As long as the players you play accept it, then it doesn't matter what you have modded. You can give yourself a trillion gold and all techs, but the others have to know about it.
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Post by BoNeHeD on Apr 1, 2008 16:37:57 GMT -5
does ladder accept new mods as legal games? i have a new mod for future players well its not completely done yet but is playable 5 differnt aircraft...1for land movement such as a walking unit..one a sea unit like a ship..2 fling units and one transpoting craft as well as each civs unique infantry,tanks,mobile infantry as well as there own ships also when land units fight just as jav thrower he has chance to capture a pow..when playing ai's offer 250 gold for return of new future games can easily be made as long as we can put new units in.. you need to make it accessible to play test. It sounds like it may have some potential, but then again who knows until I play it. The slave thingy is weak IMO for future. You can already do that with Comm Marines I believe, who would pay 250 to get back a worker? Besides you would have to make Peace with your enemy to do that transaction...so what's the point.
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Post by nefarious on Apr 3, 2008 10:12:00 GMT -5
oh well it works on victory points so pows r worth the points id love to let others play but i dont know r have a place to upload its a perrty big file
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