|
Post by BoNeHeD on Jan 16, 2008 1:10:48 GMT -5
I always wonder what to look for when I suspect someone is cheating. I think it would help us UBERNOOBS (like myself) to know what to look for in saves and the correct way to report our findings if we discover something wrong. I'm sure alot of this is passed around by those who knowingly use "exploits". How about sharing the known stuff.
|
|
|
Post by Emilioooo on Jan 16, 2008 2:25:16 GMT -5
In other words, you are asking other ladder players to tell you how to cheat?
|
|
|
Post by sdn26 on Jan 16, 2008 3:26:44 GMT -5
l always hear the rumors about cheating....but honestly l never seen all this play that cheat...btw l will tell what l do: first of all the player must kill me or make more pts of me...if l can kill or make more pts than him l dont care if he chat..l will never see him reload. If he kill me or make more pts and l cant immage how he did l look autosave....if he is cheating will be clear just looking a few reload...and example: at 20t he have 0 shield and 3 production while at t21 he have a Granary(without rush) another example at 5t he have a Nuke btw if u do what l say l m sure u will not find noone cheating but u will learn how to play.....when l was noob l saw for the 1th time a stack of more 10 horse and l say HOW IT POSSBOLE THIS IS CHEATING...then l look autosave and l learn....now when l look a stak opf 10 horse l say that noob think that can kill me with only 10 HORSES
|
|
|
Post by jack on Jan 16, 2008 11:03:02 GMT -5
i killed you with much less ;D
|
|
|
Post by Yilar on Jan 16, 2008 13:30:25 GMT -5
I always wonder what to look for when I suspect someone is cheating. I think it would help us UBERNOOBS (like myself) to know what to look for in saves and the correct way to report our findings if we discover something wrong. I'm sure alot of this is passed around by those who knowingly use "exploits". How about sharing the known stuff. It's quite simple. You check the autosave and if you can't replica it, then it's most likely someone cheating. A good example of cheating (actually the only one i've personally experinced) was when "Heman" was caught cheaing in the ironman a few ccc's ago. After about 70 turns he subbed in for someone else, at this point I had a tech lead and was teching very fast. I then got subbed and left to see some friends. Several hours later I came back only to hear that Heman had a monsterous tech lead (inf vs cav), after initial thinking "omg, you f**king newbs!" about my teammates. I realized that his tech lead was fishy, he had somehow completed techs at an unreal pace (techs every 2 turns or so, while the limit is once every 4 turns). If you suspect cheating or have found proof of cheaing. You should store all the saves and send them to the head admin, who will then make sure it is looked at and a ruling is made. Here's some "known" stuff, that most old-timers know... The settler slide (which is now illegal, but back in the day it wasn't). If you move your settler and plant at the same time it will plant in the spot you moved to. Meaning you save 1 turn, if you get caught using this you risk getting banned. Planting infront of Barbs. If you have a settler that is beside a barb with no movement left and you don't want to lose it. Plant it as soon as possible the following turn (Note: You have to be very quick and spam the "b" key) Sentry units in boats! If you fortify or sentry a boat before it runs out of movement (you need 1 movement left to forfity/sentry the boat, otherwise you can't control it) the boats sight range will increase. If you put a unit in the boat and wake the unit at the end of the movement and then click the "fortify all" button the sight range will also increase. Meaning the boat can use it lasts move and still gain the sight bonus. Example sentry units in boats: Empty scouting galleon exploring, the boat moves 3 squares and then fortifies to increase the sight range. Scouting galleon with 1 unit exploring, the boat moves 4 squares (using all its movement) and then wake the unit onboard and fortifies both units. Rush buying cheaper stuff, not really a bug, but still smart: You have to be a government that pays labors for this to work well (republic or democracy). The whole idea of this trick is to save gold. I use it quite oftenly in futures these days. You purchase a cheaper building or unit and then switch to back to your original build. The whole point of this stunt is that you don't waste the shields the city is producing. It works with poprush governments too, but is very hard to calculate and the situations where you actually use it is severly limited. Example of rush buying cheaper stuff: You have just started a future. You're cap has just produced 5 shields and is constantly producing 5 shields (your land is all empty grass). You have put 5 shields into the granary (30 shields total). You then shift the build to a temple (20 shields total) and buy that, when bought you switch back to the granary, now you have 20 shields done. Lets say gold is worth 0,25 shields (as in player future 1.9). You have bought 15 shields for 60 gold. Lets see how much you would have spent if you bought the granny 1 turn later (when you could afford the entire thing). 1 turn later you have done 10 shields. You rush buy the remaining 20 shields for 80 gold. The granary is done at exactly the same time, but in one case you have spent 60 gold and the other case you have spent 80 gold. Recon units: You recon with an airplane and the airplane dies, the recon will last forever. This is not a self-caused bug/exploit. Well at least I think so, you may be able to recon and then disband the carrier with the recon unit.
|
|
|
Post by Bonez on Jan 16, 2008 16:51:00 GMT -5
If you only knew the things u were missing... the rush buy's alone will make your hair stand on end, then the newly made fashionable ominous shadows slide the settler 5-10 tiles, the packing a galley with 5-6 units, the looking at your siblings computer one, the having your sibling load save one, packing a carrier with 5 units, the seeing the units inside of cities one, and the one that could bring an end to the ladder as we know it, the expose entire map one.
The best way to send these cheaters to the showers is to first set auto saves to 90-100 (average length of ladder game). The default of 5 turns really doesnt tell me the whole story.
Civ 5 save me!
|
|
|
Post by BoNeHeD on Jan 16, 2008 17:18:49 GMT -5
In other words, you are asking other ladder players to tell you how to cheat? No not at all. I play tons of opens and detect cheating from instinct. I forgot alot of stuff noted here by Yilar and Bonez. Thank-you for the refreshment of my memory. I need to set the auto-save to 100 for tracking purposes. Thanks again.
|
|
|
Post by jecyll on Jan 19, 2008 11:19:04 GMT -5
i dont see how the things on yilars list is illegal. how can somethink you can leaglly do be illegal?
|
|
|
Post by Yilar on Jan 19, 2008 11:56:47 GMT -5
i dont see how the things on yilars list is illegal. how can somethink you can leaglly do be illegal? With the exception of the settler slide all the ones I listed are legal All the ones Bonez listed are illegal though.
|
|
|
Post by wbhickok on Jan 19, 2008 12:50:42 GMT -5
Thanks for telling us how to cheat......
|
|
|
Post by Don K Hotay on Jan 19, 2008 13:15:07 GMT -5
I have certainly planted my settler by clicking 'b' as fast as possible before a barb destroys it, I don't see anything wrong with it. I have never tried the 'settler slide' and I do not see why it is against the rules............who deemed it against the rules?
|
|
|
Post by Yilar on Jan 19, 2008 15:01:11 GMT -5
I have certainly planted my settler by clicking 'b' as fast as possible before a barb destroys it, I don't see anything wrong with it. I have never tried the 'settler slide' and I do not see why it is against the rules............who deemed it against the rules? That would be SPM (see here)... It is up to the admins to decide what is acceptable and what isn't.
|
|
|
Post by playerxxcc1 on Jan 19, 2008 18:44:54 GMT -5
carrier can carry more than 4 (a lot more), if u rebase planes with x on carrier
|
|
|
Post by dunedain on Jan 20, 2008 4:20:11 GMT -5
The settler slide is akin to the old "Power Worker", where you got extra movement out of your workers, and extra work too.
It was deemed illegal as was the settler slide.....by the admins and with discussion amongst the league.
The game "lets" you do all kinds of things not invisioned or approved by the game designers or the league.
Dune
|
|
|
Post by rodrigom on Jan 20, 2008 12:33:32 GMT -5
press twice o+f2 while attacking and you won't lose the battle
click on the attacking unit right after you tell it to attack and it will moonwalk and remain on same title
after making peace, during that lag, zoom into your cities and buy every improvement with gold, it will cost you nothing
|
|