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Post by whiplash on Jan 20, 2005 21:47:39 GMT -5
This scenario is a mod of Donkey's mod of Mo's uuMadness. It's uumadness, non quickciv, with a 3 settler and 3 worker start. If you can't find lux with this one you really got land screwed. Players start with one settler, 2 supersettlers, and 3 workers. Supersettlers have stats of 1/1/1. Other than that, it's same as Donkey's uumadness v1.02. Download it here: www.geocities.com/whiplash532/uuTOTALmadness.zip
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Post by Nolan on Jan 26, 2005 13:29:43 GMT -5
This is an awesome adaption, Whip. I plan to use it for the Thursday night tourney as 2v2... keep your eyes out for it folks and enjoy the speed and fairness in the start! Hm... maybe its random partners this time!
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Post by RaccoonTOF on Apr 27, 2005 0:19:18 GMT -5
That would also drastically reduce the (already limited) effectiveness of expansionist civs, as a freebie doesn't matter nearly as much anymore. 3 settlers also allows immediate gifting under the current ladder rules, potentially lethal if an ally has bombers...
I would suggest instead, 2 settlers. This would give the expansionist freebie a good advantage still, as well as require a third settler to be built (or a freebie) before city gifting could occur.
Also, as a comment on the original scenario, why in the world do you want to make it so indu civs only start with 2 workers? Perhaps if you made it so EVERYONE only starts with 2 workers, but as it is the bonus work speed for industrial is about the only thing that can compete with agri...lessen that advantage and you just increase the already dominant agri trait.
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{[LoD]} FiZZle
Archer
Great nations have fought wars and men have died over much less...
Posts: 62
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Post by {[LoD]} FiZZle on Jan 7, 2007 17:03:17 GMT -5
ya dude kudos... this speeds things up in the start of an anc big time .... really fun Thanks!
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Post by ajerzguy on Feb 26, 2007 7:43:56 GMT -5
I have a question. Why do all the Civs except expansionist have get penalized? Why not have a scout available to everyone with a resource? Expansionist civs have a great advantage over non-expansionist civ in the form of seeing resources and the possibility of popping a settler.
Just something that has been bothering me for awhile.
JerZ
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Post by rodrigom on Feb 26, 2007 8:28:08 GMT -5
edit: just realzied this is not 3cc qc... its another game
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Post by crimepays on Feb 26, 2007 8:55:42 GMT -5
Hm... Exp is stronger trait in regular qc. Since whip prolly didnt knew that he add a 3rd trait to all exp civs - so they uber strong Why are you people commenting on a scenario that is over two years old?
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Post by ajerzguy on Feb 26, 2007 10:10:30 GMT -5
Hm... Exp is stronger trait in regular qc. Since whip prolly didnt knew that he add a 3rd trait to all exp civs - so they uber strong Why are you people commenting on a scenario that is over two years old? No reason other than it being about a UU mod. Actually when I responded I saw that Whip was in here and was hoping to get a quick response. "Why was the thread so close to the top to begin with if it was 2 years old" should be the question. JerZ
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