|
Post by sdn26 on Dec 23, 2007 13:39:36 GMT -5
l m starting to improve the scenario so please tell me all the bugs u find and the improve u want. l m think to add a new civ all suggest are welcome. mere l want to add one special building that request one resource. l will post soon the details P.S. go here to read rules of last vesrsion www.freewebs.com/newancient/
|
|
|
Post by Ghost on Dec 23, 2007 20:57:24 GMT -5
I would like to see a anc factory of some type. Civ 4 has one called a Forge and always liked that idea from it. Would be nice to get a building in anc times to increase production since you are loseing so many shields to corruption/Depst since noone ever really changes gov's in anc.
|
|
|
Post by Avogadro on Dec 23, 2007 22:48:19 GMT -5
Great ideal.
|
|
|
Post by Immortallord on Dec 24, 2007 0:27:33 GMT -5
maybe i should play this scenario...
|
|
|
Post by sdn26 on Dec 28, 2007 4:14:19 GMT -5
l like the idea of "Forge" l will add available with construction other think l will put:
.
fishing boat harbour causes all worked coastal, sea, and ocean squares to produce one shield available with Map making
Currency will allow Trade over sea tiles, Right of passage treaties
Code of law New Ability Roads now bridge rivers
then l m think of new civilization
Maori UU Moko warrior still think what he can do¡K..the option:
112 (Cost 10) and have archer ability (a super rush)
111(cost 5 needs one citizen) a worker that can combat
040(cost 10) a super defence spear that cant move. No one will kill the Maori ;D
1,1,3 cost 7 -2hp (the one shot warrior that can take empty city )
Other ideas are wellcome
|
|
|
Post by civrat on Dec 28, 2007 9:15:08 GMT -5
Couple of thoughts...instead of having fishing boats producing an extra shield for "fished" square, How about making it produce an extra food. You can seed forests, how about seeding water...you can build a harbor..then a hatchery which enables the fishing boats to "seed" the water creating fish..fish them to get an extra food.
I like the idea of a forge ...if a city builds a forge it gets an extra shield from every mined square. But to build a forge you need iron.
I would add that puting a mine on a gold or gems would produce an extra gold. Maybe add a couple of more precious metals.
just some thoughts
|
|
|
Post by Avogadro on Dec 28, 2007 17:12:56 GMT -5
Construction is too far. Let us build something with gives 1.5 sheilds much earlier say..."Alphabet" This way someone with a crappy 6=7 sheild cap can get it up to 10. Also make it cheap like 20 sheild factories and watch the major late game stacks
|
|
|
Post by thequeen on Dec 28, 2007 18:34:02 GMT -5
Ancient factories is a must! and they should be 30 shields or so just an idea...
|
|
|
Post by sdn26 on Dec 30, 2007 13:05:08 GMT -5
ok l done u can download beta version and see rules in web site www.freewebs.com/newancient/ btw l add BUILDING: forge (cost 30 )with massonery fishing boat harbour (cost 30 ) with map mak library cost now 30 market cost now 30 TEC: Currency will allow Trade over sea tiles, Right of passage treaties Code of law New Ability Roads now bridge rivers please if u have time try it in sp and tell me if there are some bugs. thx CIV: Maori ----ind. mil. and rel. have Moko warrior 1(1).1.2 cost 10 as UU Maya can do archer
|
|
|
Post by sdn26 on Jan 7, 2008 6:37:17 GMT -5
l m working on the scenario cause a lot requets to add warrior to huns another think that l will change will be ancient bersek---no res will be need to build(before gold need) if u find bug or have something to suggest just do it
|
|