Post by Immortallord on Jul 21, 2006 12:10:34 GMT -5
Nation’s Cup VI, August 18-20, 2006.
To all Ladder Members near and far,
It is now time for the 6th Nations Cup (for real this time) in which ladder players from all over the world join ranks with their esteemed countrymen and battle against other Nations for the honor of receiving the Nations Cup. No member of the league need sit out. There are many teams that have played in the last four tournaments that could use more players or countries that have not been represented so please read in the forum under the heading Nations Cup forum (in the civplayers Forum) to see which teams will need representation or take the initiative and start your own team for your country to have a spot this coming Nations Cup.
If you are a first timer please note the following:
All participants must be a member of the Civ3 Ladder player’s league. This event is run by the Civ3 Ladder player’s league administration and tournament directors and it uses ladder tournament software. So if you are not a member of the league and would like to join up please email an admin to get invited to join the league. The league also suggests you familiarize yourself with the game style seen throughout the league to better prepare for the upcoming events. Also, try to play in one of the tournaments the league runs throughout the week to be familiarized with tournament software.
4 players is the minimum for playing in this cup while 12 is the limit for each team. However, each Nation can have more than one team if there is more interest among those players. For example, Finland could have enough players to make two teams which could then be called Finland 1 and Finland 2. Both teams can have 4-12 players each. Once players have agreed to teams they will then need to vote on a Captain or leader who will then post the team roster in the forum under the heading registration thread. Rosters can be changed up until the day the first scheduled event which is at 12am EDT Friday the 18th. In the event that one Nation can not get enough players together they can join another Nation and form an alliance. For example, team Sweden, Norway and Denmark could form Team Scandinavia. This can happen 7 days prior to the first event but not before that. Many people find out closer to the date and so to ensure our league members get a chance to play for their respective Nations please wait to form alliances until the 7 day prior timeframe.
The Sixth Nations Cup has undergone some changes regarding rules and schedules. This time all events are scheduled to be played during one weekend. Friday and Saturday will involve all the main events with the final games being played on Sunday. All big games have been eliminated to deal with connection issues between players and other issues that arise.
Sincerley,
Immortallord
Schedules of Nations cup:
Friday:
.................................................
Qualifying Event #1
Friday, August 18th 3:00pm EST
The Classic 1vs1 Vanilla civ
This will be a 1v1 single elimination tournament. Substitutions only allowed by acceptance of NC directors. Seeding will be random. All civs are same so there is no need for Civ selection order.
Points: #1: 5pts
#2: 3pts
#3-4: 1pt
Limit: 90turns
Game Mode: Simultaneous
Timer: fast
Barb Level: no barbs
Map: tiny 70 Pangaea
Climate: random
Age: random
Temp: random
Diff Level: regent
Acc Prod: on
Cultural Conversions: on
Elim: 1-city ON
SGL: OFF
Scenario: www.ee.oulu.fi/~max/MaxsvanillaV1C3P.biq
..............................................
.................................................
Qualifying Event #2
Friday, August 18th 5:00pm EST
MoD’s OCC comeback
This will be a 2vs2 single elimination tournament. Substitutions will be allowed between rounds. Seeding will be random. Choice of civ goes to to the team with the most pts in last NC(after finals). In case of a tie, the team with the highest ranked player will choose civ first.
Special rules:
You can build your city in turn 6(which is F8 number 5)
Zero VP locations
Wonders vp are shield cost
unit killed are shield cost vp
take a city the multiple is 100 times the population
Normal Quickciv scenario
Colossus BANNED
Points: #1: 5pts
#2: 3pts
#3-4: 1pt
Limit: 95turns
Game Mode: Simultaneous
Timer: fast
Barb Level: no barbs
Map: tiny 70 pangaea
Climate: normal
Age: 5 bil
Temp: temperate
Diff Level: emperor
Acc Prod: on
Preserve Random Seed: on
Civ Specific Abilities: on
Cultural Conversions: on
Elim: OFF
SGL: OFF
Scenario: Quick civ
Scoring: Victory Point Scoring
Special Rules: You are allowed only to build 1 city(capitol)!! Players may not choose civs with an ancient UU. Also, a team may win the match by building 12 Wonders. Captured Wonders do not count. If a player is eliminated, his Wonders do not count. Lastly, if a city is captured, it must immediately be razed (this is why it is very important to have ELIM turned OFF).
..............................................
.................................................
Qualifying Event #3
Friday, August 18th 6pm EST
3vs3 non agr ancient teamer
This will be a single elimination tournament Substitutions will be allowed between rounds. Seeding will be random.
Choice of Civ will be based on the team rankings after the first day of play.
In case of a tie, the team with the higher seeding will choose civ first.
Team may not choose any agr civs nor zulu. So all agr civs and zulu are banned from this game.
Points: #1: 5pts
#2: 3pts
#3-4: 1pt
Limit: 90 turns
Game Mode: Simultaneous
Timer: fast
Barb Level: Random
Map: Small 70
Climate: Normal
Age: 5billion
Temp: Normal
Diff Level: regent
Acc Prod: on
Cultural Conversions: on
Elim: 1-city
SGL: ON
Scenario: (none)
..............................................
Qualifying Event #4
Saturday, August 19th 3am EST
2vs2 Industrial start
This will be a 2vs2 single elimination tournament. Substitutions will be allowed between rounds. Seeding will be random. Choice of Civ will be based on team seeding1-2-1-2). (War Elephants are not allowed)
Points: #1: 5pts
#2: 3pts
#3-4: 1pt
Limit: 90 turns
Game Mode: Simultaneous
Timer: fast
Barb Level: no barbs
Map: Small 60
Landmass: Random
Climate: random
Age: random
Temp: random
Diff Level: regent
Acc Prod: on
Cultural Conversions: on
Elim: 2-city ON
SGL: ON
Scenario: www.i-challengeu.com/CTL/Standard%20Industrial%20Start.biq
(plz copy-paste into new window as link doesn't took whole address)
..............................................
.................................................
Qualifying Event #5
Saturday, August 19th 9.00 am EST
The QuickCiv Clan Tourney
Players: 2v2
Limit: 70 turns
Timer: normal
Map: small 60 pangaea
Civ Specific Abilities: on
Elim: 2-city ON
Scenario: Nealcain's No Ancient Civ's QuickCiv forums.civfanatics.com/showthread.php?p=2300691
Scoring: Regular
Substitutions: Yes
..............................................
.................................................
Qualifying Event #6
Saturday, August 19th 11 am EST
Ancient Age killer cton(1vs1vs1vs1vs1vs1vs1vs1)
This will be a single elimination tournament. Substitutions will be allowed between rounds. Seeding will be random. Choice of Civ will be based on the team rankings after the first day of play. In the case of a tie, the team with the higher seeding will choose civ first. We are using killer cton rules setting for this game. No contacts or trades allowed between players. For killing your opponent, you are awarded extra 80pts. If more then 8 teams register for event then there will be a 1vs1 qualifying round which will be played by using event #1 rule settings.
Points: #1: 5pts
#2: 3pts
#3: 2pts
#4: 1pt
Limit: 90 turns
Game Mode: Simultaneous
Timer: fast
Barb Level: Random
Map: Standard 70 Pangaea (with 6 or less small 60)
Climate: random
Age: random
Temp: random
Diff Level: regent
Acc Prod: on
Cultural Conversions: on
Elim: 1-city
SGL: ON
Scenario: (none)
..............................................
.................................................
Qualifying Event #7
Saturday, August 19th 2 pm EST
Future Start (Player Style)
Players: 3v3
Limit: 80 turns
Timer: regular
Map: small 60 random land mass
Civ Specific Abilities: on
Elim: OFF
Special Options: Regicide
Scenario: Future Start, downloadable at
Playerxxcc’s New Future Start - www.freewebs.com/playerxxcc/newfuture1.62.biq
Scoring: Regular (default settings) points 0 for dead player (i.e. points die with player)
Substitutions: Yes
..............................................
To all Ladder Members near and far,
It is now time for the 6th Nations Cup (for real this time) in which ladder players from all over the world join ranks with their esteemed countrymen and battle against other Nations for the honor of receiving the Nations Cup. No member of the league need sit out. There are many teams that have played in the last four tournaments that could use more players or countries that have not been represented so please read in the forum under the heading Nations Cup forum (in the civplayers Forum) to see which teams will need representation or take the initiative and start your own team for your country to have a spot this coming Nations Cup.
If you are a first timer please note the following:
All participants must be a member of the Civ3 Ladder player’s league. This event is run by the Civ3 Ladder player’s league administration and tournament directors and it uses ladder tournament software. So if you are not a member of the league and would like to join up please email an admin to get invited to join the league. The league also suggests you familiarize yourself with the game style seen throughout the league to better prepare for the upcoming events. Also, try to play in one of the tournaments the league runs throughout the week to be familiarized with tournament software.
4 players is the minimum for playing in this cup while 12 is the limit for each team. However, each Nation can have more than one team if there is more interest among those players. For example, Finland could have enough players to make two teams which could then be called Finland 1 and Finland 2. Both teams can have 4-12 players each. Once players have agreed to teams they will then need to vote on a Captain or leader who will then post the team roster in the forum under the heading registration thread. Rosters can be changed up until the day the first scheduled event which is at 12am EDT Friday the 18th. In the event that one Nation can not get enough players together they can join another Nation and form an alliance. For example, team Sweden, Norway and Denmark could form Team Scandinavia. This can happen 7 days prior to the first event but not before that. Many people find out closer to the date and so to ensure our league members get a chance to play for their respective Nations please wait to form alliances until the 7 day prior timeframe.
The Sixth Nations Cup has undergone some changes regarding rules and schedules. This time all events are scheduled to be played during one weekend. Friday and Saturday will involve all the main events with the final games being played on Sunday. All big games have been eliminated to deal with connection issues between players and other issues that arise.
Sincerley,
Immortallord
Schedules of Nations cup:
Friday:
.................................................
Qualifying Event #1
Friday, August 18th 3:00pm EST
The Classic 1vs1 Vanilla civ
This will be a 1v1 single elimination tournament. Substitutions only allowed by acceptance of NC directors. Seeding will be random. All civs are same so there is no need for Civ selection order.
Points: #1: 5pts
#2: 3pts
#3-4: 1pt
Limit: 90turns
Game Mode: Simultaneous
Timer: fast
Barb Level: no barbs
Map: tiny 70 Pangaea
Climate: random
Age: random
Temp: random
Diff Level: regent
Acc Prod: on
Cultural Conversions: on
Elim: 1-city ON
SGL: OFF
Scenario: www.ee.oulu.fi/~max/MaxsvanillaV1C3P.biq
..............................................
.................................................
Qualifying Event #2
Friday, August 18th 5:00pm EST
MoD’s OCC comeback
This will be a 2vs2 single elimination tournament. Substitutions will be allowed between rounds. Seeding will be random. Choice of civ goes to to the team with the most pts in last NC(after finals). In case of a tie, the team with the highest ranked player will choose civ first.
Special rules:
You can build your city in turn 6(which is F8 number 5)
Zero VP locations
Wonders vp are shield cost
unit killed are shield cost vp
take a city the multiple is 100 times the population
Normal Quickciv scenario
Colossus BANNED
Points: #1: 5pts
#2: 3pts
#3-4: 1pt
Limit: 95turns
Game Mode: Simultaneous
Timer: fast
Barb Level: no barbs
Map: tiny 70 pangaea
Climate: normal
Age: 5 bil
Temp: temperate
Diff Level: emperor
Acc Prod: on
Preserve Random Seed: on
Civ Specific Abilities: on
Cultural Conversions: on
Elim: OFF
SGL: OFF
Scenario: Quick civ
Scoring: Victory Point Scoring
Special Rules: You are allowed only to build 1 city(capitol)!! Players may not choose civs with an ancient UU. Also, a team may win the match by building 12 Wonders. Captured Wonders do not count. If a player is eliminated, his Wonders do not count. Lastly, if a city is captured, it must immediately be razed (this is why it is very important to have ELIM turned OFF).
..............................................
.................................................
Qualifying Event #3
Friday, August 18th 6pm EST
3vs3 non agr ancient teamer
This will be a single elimination tournament Substitutions will be allowed between rounds. Seeding will be random.
Choice of Civ will be based on the team rankings after the first day of play.
In case of a tie, the team with the higher seeding will choose civ first.
Team may not choose any agr civs nor zulu. So all agr civs and zulu are banned from this game.
Points: #1: 5pts
#2: 3pts
#3-4: 1pt
Limit: 90 turns
Game Mode: Simultaneous
Timer: fast
Barb Level: Random
Map: Small 70
Climate: Normal
Age: 5billion
Temp: Normal
Diff Level: regent
Acc Prod: on
Cultural Conversions: on
Elim: 1-city
SGL: ON
Scenario: (none)
..............................................
Qualifying Event #4
Saturday, August 19th 3am EST
2vs2 Industrial start
This will be a 2vs2 single elimination tournament. Substitutions will be allowed between rounds. Seeding will be random. Choice of Civ will be based on team seeding1-2-1-2). (War Elephants are not allowed)
Points: #1: 5pts
#2: 3pts
#3-4: 1pt
Limit: 90 turns
Game Mode: Simultaneous
Timer: fast
Barb Level: no barbs
Map: Small 60
Landmass: Random
Climate: random
Age: random
Temp: random
Diff Level: regent
Acc Prod: on
Cultural Conversions: on
Elim: 2-city ON
SGL: ON
Scenario: www.i-challengeu.com/CTL/Standard%20Industrial%20Start.biq
(plz copy-paste into new window as link doesn't took whole address)
..............................................
.................................................
Qualifying Event #5
Saturday, August 19th 9.00 am EST
The QuickCiv Clan Tourney
Players: 2v2
Limit: 70 turns
Timer: normal
Map: small 60 pangaea
Civ Specific Abilities: on
Elim: 2-city ON
Scenario: Nealcain's No Ancient Civ's QuickCiv forums.civfanatics.com/showthread.php?p=2300691
Scoring: Regular
Substitutions: Yes
..............................................
.................................................
Qualifying Event #6
Saturday, August 19th 11 am EST
Ancient Age killer cton(1vs1vs1vs1vs1vs1vs1vs1)
This will be a single elimination tournament. Substitutions will be allowed between rounds. Seeding will be random. Choice of Civ will be based on the team rankings after the first day of play. In the case of a tie, the team with the higher seeding will choose civ first. We are using killer cton rules setting for this game. No contacts or trades allowed between players. For killing your opponent, you are awarded extra 80pts. If more then 8 teams register for event then there will be a 1vs1 qualifying round which will be played by using event #1 rule settings.
Points: #1: 5pts
#2: 3pts
#3: 2pts
#4: 1pt
Limit: 90 turns
Game Mode: Simultaneous
Timer: fast
Barb Level: Random
Map: Standard 70 Pangaea (with 6 or less small 60)
Climate: random
Age: random
Temp: random
Diff Level: regent
Acc Prod: on
Cultural Conversions: on
Elim: 1-city
SGL: ON
Scenario: (none)
..............................................
.................................................
Qualifying Event #7
Saturday, August 19th 2 pm EST
Future Start (Player Style)
Players: 3v3
Limit: 80 turns
Timer: regular
Map: small 60 random land mass
Civ Specific Abilities: on
Elim: OFF
Special Options: Regicide
Scenario: Future Start, downloadable at
Playerxxcc’s New Future Start - www.freewebs.com/playerxxcc/newfuture1.62.biq
Scoring: Regular (default settings) points 0 for dead player (i.e. points die with player)
Substitutions: Yes
..............................................