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Post by Yilar on May 17, 2008 18:42:54 GMT -5
Okay here's what im thinking:
5 different game types. Ironman, future and 3 others. Add 2 games to sunday for everyone, 8am est and 11am est. Eliminate semi finals Top2 play 1 game of 4v4 at 3pm est.
What would you like to see in the ccc this time?
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Post by Avogadro on May 18, 2008 6:57:24 GMT -5
Ironman, future, vanilla, 2v2 qc, 4v4 mpt, 3v3 UU (six events)
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Post by jecyll on May 18, 2008 10:56:45 GMT -5
i liked the 2v2 qc occ
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Post by thequeen on May 18, 2008 20:10:04 GMT -5
No occ! 3cc
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Post by sdn26 on May 19, 2008 7:20:11 GMT -5
l would like to have this CCC
Friday 14.00 vanilla 18.00 3v3 future Saturday 9.00 AM Iron man 10.00 AM 2v2 qc 01:00 pm 3v3 new ancient 04:00 pm 3v3 3cc 06:00 pm 3v3 UU Sunday 10.00 AM 4v4 MPT
Final 3.00 PM 4v4 top 2 ....the 1th will take scenario or pick
All time in EST
will be good to force only 4 team in...in this way we can take back the classic tournament format and have more fun.
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Post by jack on May 19, 2008 8:21:55 GMT -5
why u not trying the round clock type?
i mean (GMT time, that should be the standard.. not the american one..)
friday:
6 PM GMT 11.59 PM GMT
saturday 6 AM GMT 11.59 AM GMT 6 PM GMT 11.59 PM GMT
then finals as u want..
in this way a team will need few player every 6 hours, and, a good mixed up team with euros+americans can play easily.
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Post by Yilar on May 19, 2008 16:51:50 GMT -5
Who actually lives in GMT timezone and plays civ? I think the majority of players live in either EST/EDT or CET, and I think the euros are just a tad bit smarter, since we don't need to list our timezone with 2 different names and can figure out what the time is without using retarded AM/PM system. So the euros will adapt better. If I start listing times like this: 12:30 CET most americans probably don't know what i'm talking about Also i'm not completely sold on the 6 hours between every game start. I would hate losing a game in 15 minutes and then have to wait 5hrs and 45mins to play again.
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Post by Bonez on May 20, 2008 3:46:48 GMT -5
yawn, same old- same old
play some scenarios that nobody plays, play some funky maps, live a little, and have a little fun.
I walk into the clan userroom and say, I forget how QC is played, remind me again... the crowd jeers and laughs, and then everyone chimes in exactly how to play because everyone knows, then i ask, how do u play future, how do u play vanilla, and more laughs ensue.
Play some different stuff, some of these scenarios haven't changed since the first 10 ccc's. Bring in some scenario's that were once greats that maybe some of the newbies never seen, ie. wtibs future, dohr's royal temptation, play some scenarios nobody here plays (but are played on other civ sites, omg yes there are other civ forums and sites, shhh dont tell the masses). play some wacked out maps, there are some amazing maps out there that i have never seen used here that are hella fun.
you guys are seriously boring me to the point where i would rather do my dishes then play one more friggin uu, or a pointless players future u can usually call after exploring for 5 turns. maybe instead of an ironman, there is a weekend long clan pbem, where everyone in the clan can add input into the moves.
DO SOMETHING different FFS!
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Post by Yilar on May 20, 2008 5:16:29 GMT -5
You write introduce different stuff...
"Wtibs future" is not far from "players future", the only reason you see it differently is because the strategy from the original "wtibs future" has adapted a lot in "players future". If we were to play "wtibs future" you would see that the players are not gonna play like they did back in the day, no they are gonna use their refined tactics and play it almost like it was "players future".. What use to be good strategies are now worthless since everyone knows how to counter and what is important.
Dohr's royal temptation was in uhm the ccc like 2 ccc's ago. I have never seen it played in regular non-tournament ladder EVER!
What are these "amazing maps" you are talking about? I saw you posted some in the "top3 scenarios", but i'm not gonna bother researching it cause I'm certain I will find out that most of them are #1 epic (long games) or #2 SP maps. If you are advocating for these maps you should at the very least explain WHY!
Also who in there right mind would want to play PBEM when they could play simultaneously and use a lot less time? I reckon that we would have to play 24/7 all weekend to finish a PBEM epic.
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Post by Bonez on May 20, 2008 7:55:45 GMT -5
You write introduce different stuff... "Wtibs future" is not far from "players future", the only reason you see it differently is because the strategy from the original "wtibs future" has adapted a lot in "players future", if we play "wtibs future". The players are not gonna play like they did back in the day, no they are gonna use their refined tactics and play it almost like it was "players future".. What use to be good strategies are now worthless since everyone knows how to counter and what is important. Players is far from wtibs... wtibs was very balanced and great players could come from behind and win even after losing, how many times have i been killing off all elrads teammates only to have him rock us in a 1 on 4 in the last 20 turns? players scenario you can explore for 5 turns and call the game. it is absolutely and totally map and resource dependent, not to mention completely one sided if your foe has an early resource and you have none. I wouldnt know since i got bored of the same ol same ol 5 ccc's ago. at the very least i DID explain why, your same old crap is boring as hell when you cant look at a site like civfanatics and see that people come up with stuff all the time to keep the game interesting. "the why" i spilled out all over my first post. change it up, make it fun, different and less same old crap, the reason we have 5 posts a day at this site and they have 50 is cause they do new stuff, and keep it fun. Because most of us other clans cant look at eachothers computers and help input the moves, its not a clan effort game (with the exception of one infamous clan) I try to give suggestions and advice and I expect nothing less then for you to just shoot down the ideas. i know u think u are some kind of civ god or some crap and that you must prove to yourself that bonez smonez and yilar knows all... might as well call you yilar W. more of the same. not for nuthin, if you were doing things that all the community liked, we would still have one here, and we really dont. meanwhile, over at civfanatics they still have an active civ3 community and come up with scenarios and maps left and right still cause they change it up and keep it interesting. so, enough self-promoting from the broken "i will organize the games i like, i know how to play, and i kill noobs at" and maybe we can hear if anyone else likes the suggestions of changing it up and keeping things interesting and fun. have a nice day and may god have mercy on your wretched soul. p.s. careful who you chop down mr. i remember who was and wasn't here in the beginning, and who disappeared for over a year while the real players were throwing down in their prime, and who came back to kill noobs when those players left.
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Post by Yilar on May 20, 2008 8:21:03 GMT -5
You write introduce different stuff... "Wtibs future" is not far from "players future", the only reason you see it differently is because the strategy from the original "wtibs future" has adapted a lot in "players future", if we play "wtibs future". The players are not gonna play like they did back in the day, no they are gonna use their refined tactics and play it almost like it was "players future".. What use to be good strategies are now worthless since everyone knows how to counter and what is important. Players is far from wtibs... wtibs was very balanced and great players could come from behind and win even after losing, how many times have i been killing off all elrads teammates only to have him rock us in a 1 on 4 in the last 20 turns? players scenario you can explore for 5 turns and call the game. it is absolutely and totally map and resource dependent, not to mention completely one sided if your foe has an early resource and you have none. Did you even read what I said? The whole future scenario has changed cause of the strategies. There are only slight changes in players version compared to tibs version, go look it up if you don't believe me... at the very least i DID explain why, your same old crap is boring as hell when you cant look at a site like civfanatics and see that people come up with stuff all the time to keep the game interesting. "the why" i spilled out all over my first post. change it up, make it fun, different and less same old crap, the reason we have 5 posts a day at this site and they have 50 is cause they do new stuff, and keep it fun. If you want change you can list some scenarios that are sultable for MP that don't take lightyears to finish and doesn't take rocket science to setup, and give a short explaination about why they are good. I haven't played these "different" scenarios so how should I know what is good and what is bad? Because most of us other clans cant look at eachothers computers and help input the moves, its not a clan effort game (with the exception of one infamous clan) I try to give suggestions and advice and I expect nothing less then for you to just shoot down the ideas. i know u think u are some kind of civ god or some crap and that you must prove to yourself that bonez smonez and yilar knows all... might as well call you yilar W. more of the same. not for nuthin, if you were doing things that all the community liked, we would still have one here, and we really dont. meanwhile, over at civfanatics they still have an active civ3 community and come up with scenarios and maps left and right still cause they change it up and keep it interesting. so, enough self-promoting from the broken "i will organize the games i like, i know how to play, and i kill noobs at" and maybe we can hear if anyone else likes the suggestions of changing it up and keeping things interesting and fun. have a nice day and may god have mercy on your wretched soul. Shouldda known you were one of "them". The hill billy farm crew, the people that blame the Jebs for the destoying the community and all that. Face it, Civ4 destoyed the community! p.s. careful who you chop down mr. i remember who was and wasn't here in the beginning, and who disappeared for over a year while the real players were throwing down in their prime, and who came back to kill noobs when those players left. Yes, because you are all knowing...
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Post by jecyll on May 20, 2008 20:46:57 GMT -5
what an ass
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Post by jack on May 21, 2008 3:42:17 GMT -5
Who actually lives in GMT timezone and plays civ? I think the majority of players live in either EST/EDT or CET, and I think the euros are just a tad bit smarter, since we don't need to list our timezone with 2 different names and can figure out what the time is without using retarded AM/PM system. So the euros will adapt better. If I start listing times like this: 12:30 CET most americans probably don't know what i'm talking about Also i'm not completely sold on the 6 hours between every game start. I would hate losing a game in 15 minutes and then have to wait 5hrs and 45mins to play again. Was just a suggestion. Is not about who lives where, is just to avoid misunderstandings.. GMT is the primary time, everybody knows how many hours they got from that time (+ or -). Btw not a big point. About the round clock events, u can put them every 4 or 5 hours, i made it with 6 'cause of the short rosters..
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Post by rodrigom on May 21, 2008 19:40:22 GMT -5
My suggestion is make a future CCC. 8 Future events, of every kind, cton, teamer, ffa, wit, player... THAT WILL BE A FUN CCC
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Post by Avogadro on May 21, 2008 20:03:27 GMT -5
For future players maybe....
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