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Post by Trayk on Jan 19, 2004 23:50:27 GMT -5
I believe noone in this game actually puts out their 'good' ideas... When I fist joined the ladder people shared info more readily. Now with only a few exceptions they dont share unless your in thier gang...errr..Clan rather
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Post by Mo D on Jan 20, 2004 9:13:00 GMT -5
When I fist joined the ladder people shared info more readily. Now with only a few exceptions they dont share unless your in thier gang...errr..Clan rather I don't buy this at all. I don't remember many people giving me MP tips when I first started. I, and quite a few others I know, share tips with newer players ALL the time. I could probably list 20 players off the top of my head that I've given tips to in the last month. I was not in a clan with most of these players. The only way for our Ladder to grow and prosper is for experienced players to share their knowledge with the noobs. When people are consistently frustrated with losing all the time, they lose interest. When they lose interest, they leave the Ladder. We all lose when this happens. Again, great job Fried. Sharing knowledge like this is of great benefit to the Ladder community.
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Post by RedPhoenix on Jan 20, 2004 10:18:16 GMT -5
Well I think it's a nice experience when you give a bit advice to someone and you see them learn from it and have a good time because of your advice. Atleast I enjoy that I don't give out all my secrets but I do give hint and advice a lot. I know when I was a noob not many gave me any help, I learned most I know by my self, it's a hard life if you have to learn it all on your own.. so I try to make it a bit easier when I can.
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Post by Mo D on Jan 20, 2004 10:29:11 GMT -5
It's especially true when you're ranked #1.
The #1 ranked player has such a great opportunity to be an ambassador for the Ladder. When you play a noob and give them tips, it's a real thrill for this noob. "Wow, the #1 player went out of his way to play with me and give me tips". Believe me, this noob will remember you fondly long after you've slid back down the ranks.
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Post by FriedrichPsitalon on Jan 20, 2004 10:57:24 GMT -5
Except if you make it a point to do a great deal of that, people call you a noob hunter. Nice,eh?
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Post by cmdishr on Jan 20, 2004 11:21:16 GMT -5
Absolutely true. Mo asked me to join a team game with the ranked players when I just started....huge impression!! that I will never forget, he also made a point of commenting after the game "you played well" (he was lying thru his teeth but it was appreciated just the same) fried invited me to one of his 1 vs 1 shortly after that and was commenting throughout the game on different strategies he uses and what he likes (ie horses vs swords). All I know is most dont remember who was ranked #1 last week but those players who help other players are the true foundation of the ladder.
The other thing is to those players that think that their secrets havent been thought of before I say "are you serious!!" The rocket scientists are at NASA not playing civ!!
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Post by Mo D on Jan 20, 2004 11:31:24 GMT -5
Except if you make it a point to do a great deal of that, people call you a noob hunter. Nice,eh? It's a balancing act, IMO. It's great to be able to help noobs out, but you still gotta play the "big boys" once in a while just to show em that you still rock. People will always find something to pick at you about. If you play only top players, then you're an "elitist". If you play only noobs, you're a "noob hunter". If you balance it, they'll find something else to pick on. What are you worried about, Fried? You've got nothing to prove. I do wish though, that you wouldn't avoid me like the plague when I challenge you. The three or so times that we've actually faced each other have been pretty inconclusive, as I remember it.
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Post by FriedrichPsitalon on Jan 20, 2004 13:55:55 GMT -5
One problem for me with "major" matches like those is that I'm *very* often doing several things at the same time - as teachers are known for doing - and I can't afford the 100% concentration that top-end opponents merit. Grading papers are my highest priority; playing what I can, when I can, comes second. I'd rather not walk into a match where I know I'll be forced to either set aside the papers I'm grading or be very likely to lose.
Weekends, on the other hand, I frequently have time to devote to major matchups - one reason I'm running an epic Saturday nights.
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Post by Ra on Jan 25, 2004 11:26:08 GMT -5
Cmdr:
I concur with your sentiments 100 percent.
I too have a story to tell about an senior, experienced player. I was in a game (1 v 1) with when I first started playing MP. This player was top ranked, but I fiqured why not...can't hurt!!!!
I was Carth; had crap land; plus the fact that I didnt know what do anyway (still don't). My opponent was America. I discovered my opponent was 6 clicks away.
I built Mercs (obviously). and expanded the best I could. I held off several archers attacks, lost a city and retook it. Later, held off a few swordmen attacks. Tried to do a "back door attack" that failed near end of game.
Needless to say, I survived and lost miserably scoring wise. At the end of the game, my opponent said "Well done, you play better than your rank"
That comment really meant a lot to me. It encouraged me to do better and try to be a serious student of the game. I know, u wanna know the players' name....
Friedrich Psitalon.
Thanks Fried
Ra
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Post by Onan on Jan 25, 2004 18:18:01 GMT -5
Fried taught me one trick (build a granary lol), which I used to great effect. Thanks FP.
The rest I've learned on my own, and by reading the boards, and by looking at replays when I get beat.
But it's not so hard to learn solo...because:
I AM a rocket scientist.
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Post by Dr Shot on Jan 26, 2004 7:27:41 GMT -5
LOL, CMD, the "rocket scientists ' are at JPl... hehe.. Actually, a fine point, and well taken ;D But I still have a thing or two I don't see too often. I enjoy my game, I find that I play(style) in cycles, and that this often causes streaks, some bad, some worse(on occasion even good ones ...). The more I play , the more I learn, sometimes it is just how to have fun; win, lose or die
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Post by Srayman on Jan 26, 2004 14:33:53 GMT -5
One thing i've found that works really well is to improvise depending on the situation. Most games i think i play the castle strategy and i have defened against stacks of 20 gallics coming one after the other in the same game, but if the situation lends itself to a quick dagger kill or a choke and an easy kill later then i do that and use my opponents space to expand and possibly take the resources that i would not have had.
In many games I will start with a quick dagger attempt or choke and then lead into a castle style playing, which not only gives me a quick kill and more space, but lots of points which most times puts me at the top.
Then again if i can't get to the top in a free for all, for example, i will use the sledgehammer method near the end and try to kill the leader and come in first. So a lot depends on the situation and what you have and where you are, and using the right method for the situation will make you a better player.
Thanks for the post fried i think you really hit the ball on the different stategies, it even game me some new insight into some of the things I already do and how to do them better
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Post by Onan on Jan 26, 2004 16:18:26 GMT -5
Okay, Fried, finally (section by section) got through all of that. Thank you for sharing your insights with the civ public. A very generous contribution indeed! And it should raise the play of many a player, clan, etc, which will make the ladder an even more exciting place to game. Well done. ;D Now, who's going to write the strategy guide for victory points scoring? It's a much more fluid (and thus complex and interesting) system. Arguments of "reality" aside (what made civs great in history), taken soley as a different scoring system I think it adds a lot to the game, especially when combined with other innovations, such as 2-city elim (hell even non-elim), medieval start, and so on. Maybe after I finish school I'll be able to devote some more time to analyzing VP strategies and popularizing the variation. I would hate to see Civ 4 come out with everyone still playing SSPT (is that the correct acronym for 'spit'--the same old school single-elim can-get-tedious 'growth or die/kill' ladder standard?). Anyway, great work, thanks for giving old school play more depth and substance. Looking forward to meeting you in the next CCC--armed with your ideas. Aloha, Onan
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Post by FriedrichPsitalon on Jan 26, 2004 17:52:09 GMT -5
Vic point matches, eh? Okay, I can probably do one of those.
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Post by CanuckSoldier on Jan 26, 2004 21:58:39 GMT -5
Well I'm not a "Rocket Sciemtist" but I do fix guided missles :-)
CS
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