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Post by Mo D on Jan 26, 2004 22:33:04 GMT -5
Well I'm not a "Rocket Sciemtist" but I do fix guided missles :-) CS Canada has missles?
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Post by Onan on Jan 27, 2004 1:47:06 GMT -5
...maybe even mistletoe... (sp?) Fried: Sa-weet! ;D Looking forward to it.
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Post by BoNeHeD on Jan 27, 2004 2:28:00 GMT -5
kool I'd like to see the next volume from Fried on VP scoring... ...insert bottle rocket into coke bottle, aim ....abort abort
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Post by CanuckSoldier on Jan 27, 2004 12:15:42 GMT -5
Yes, Mo, and I'll show you the practical application of TOW infantry in our Epic game if your not nice :-)
CS
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Post by kane77077 on Mar 23, 2004 20:04:09 GMT -5
“You may want to use a choke approach if :...4. Your opponent is an Industrial civ or some other civ which relies very heavily on workers – the Maya, for example, are extremely vulnerable to chokes, since they are industrial (therefore benefiting a great deal from workers) and cannot build a cheap “2 attack” unit (their archer is the Javelin Thrower at 30 shields.) A particularly skilled Zulu or Sumerian player could drive a less experienced Mayan player to his knees!... Ideally, any sledgehammer strategy is focused on a resource of some kind. Archers, while capable of performing this task, don’t do it particularly well – they usually need spear and catapult back up, reducing the amount of “punch” you can muster for the same amount of shields, and making surprise very unlikely. (The same thing goes for the Javelin Thrower but even more so with his increased cost, which sometimes sees the Maya struggling for a strategy despite excellent traits and building potential.) So...um..What strategy/style would you use, Friedrich, with the Maya in a 5 team MP game, for example?
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Post by FriedrichPsitalon on Mar 23, 2004 20:36:09 GMT -5
The fifth strategy Kane - utter domination.
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Trip
Warrior
Guardian of Time
Posts: 41
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Post by Trip on Apr 27, 2004 15:55:10 GMT -5
Good thread, very informative and a good reference. [/late]
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Post by FriedrichPsitalon on Apr 27, 2004 15:56:41 GMT -5
This was also posted in the Apolyton Multiplayer section in the hopes of garnering some activity there, but that failed badly.
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Trip
Warrior
Guardian of Time
Posts: 41
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Post by Trip on Apr 27, 2004 16:03:07 GMT -5
That's where I first read it. Apolyton really isn't very big on MP, sad to say. DGs are probably the biggest Civ 3 attraction around, aside from general n00b discussion. At least it's better than CFC in that area though.
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Post by conmcb25 on Apr 29, 2004 19:33:36 GMT -5
This was also posted in the Apolyton Multiplayer section in the hopes of garnering some activity there, but that failed badly. Now F-P some of us actually read your article at Apoly, I even posted in the thread. And these tactics can also be adapted for PBEM play. Choke, dagger and Castle are starting to become known CIV terms and startegies. I just started a locked alliance 3 vs 3 PBEM at MZO and the team I was on picked our CIV's so we could have comlimentary strategies. Give it sometime. We slow PBEM types are beginning to catch on
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Post by Don K Hotay on May 6, 2004 17:27:53 GMT -5
I was hoping to post this in another thread, but it's been locked . I believe there are learning and insight benefits by playing Dagger. Essentially in dagger, you must maximize early unit production so as to kill your neighbors. Since dagger civs will get those early GA's, the style makes you plant cities properly in hopes that your GA will help pump out a unit every turn in your cities. Planting properly, for example, may mean looking for grassland shields or irrigable plains squares that workers will have easy access to. Also, those that play dagger may become aware of the benefits of micromanaging worked squares, especially with agri civs, which if adjusted properly will pump out units faster without sacrificing the quicker growth rate. Dagger also helps in encouraging recon, and exposing your enemies' potential locations for future cities at their flanks and rear, as opposed to the front (as mentioned in Fried's post) And the foremost benefit of playing dagger is learning how to effectively counter it. If you become knowledgable, perhaps not capable, but knowledgable about what can be achieved in terms of production/economy/tactics of dagger, then you are learning how to become an effective defender. But playing nothing but dagger is a shortfall. No civ in Conquests can always be played as dagger. Hopefully by playing dagger for long periods of time, players can realize what is and isn't possible if you or your opponants are playing such a civ when it counts, like in a teamer.
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Post by ironclad on Oct 20, 2004 18:17:35 GMT -5
fried nice strategies, : ;D
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Post by robinfoote on Apr 14, 2005 17:42:31 GMT -5
I find all four of these strategies intriging - Thx for the Thread FP - and try to vary which i use depending on what civ i have type of land and maybe most important who my neighbors are --- depending on what civ (or player) is your neighbor, can influence greatly which strategy may be the best to play in a specific game...
Again thx for all the threads you post FP they always inciteful and greatly increase knowledge of the game for all who read them !!!!
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