|
Post by Mo D on Jun 7, 2004 at 6:30pm
|
|
Trip
Warrior
Guardian of Time
Posts: 41
|
Post by Trip on Jun 7, 2004 at 9:30pm
Not being able to unload your units quickly enough IS NOT the reason you don't use naval attacks. The reason you don't do it is, as you said, building the boats takes away resources from building more offensive units and an opponent's sentry net is pretty easy to put up. If these two problems didn't exist, you'd use lotsa naval attacks, regardless of the loading/unloading problem. If the stack load/unload were implemented, boats would still be pricey and naval sentries would still be easy to put up. Because of this, your naval attack usage would not increase significantly. My point proven. I disagree strongly with your main point. Yes, boats cost resources. The advantage is hitting where not expected. You can even send a few empty boats as decoys. In a recent cton game I was the Iroqs who started at the end of a thin peninsula that was almost entirely jungle and marsh with a few mountains (one of which had iron). My neighbor was the Celts who had good land and (of course), iron. I managed to fight him off on land (including destroying his first main GS force he sent into my core) for quite some time before building up a secret Galley force. At that point in time I didn't know you couldn't do naval auto-unload (doh!) and I moved next to one of his cities and started landing my 10 Swordsmen. Two times on concurrent turns he was down to a single 1 or 2 HP unit left there. And of course I only got 3 of my 10 Swords unloaded the first turn. If I had been able to get them all ashore the first turn I would have defeated my super-powerful Celtic neighbor because of those boats.
|
|
|
Post by Mo D on Jun 8, 2004 at 12:03pm
You weren't able to take him out not because there wasn't auto-unload, but rather because you didn't know there wasn't auto-unload, which caused you to plan incorrectly. Had you known that auto-unload didn't exist, you would have planned accordingly and started landing your troops sooner, no? I agree - boat attacks are great. The element of surprise (especially if done early) can get you a kill with many less units than it would take by land. The main problems with naval attacks is the extra resources that one must tie up into building boats and the ease with which these attacks can be spotted. So again, I still contend that these are the main problems and NOT the lack of an auto-unload feature.
|
|
|
Post by stinkynuts on Jun 9, 2004 at 1:32am
There actually is a way to unload ships extremely quickly - essentially as quick as an auto-unload.
|
|
|
Post by whiplash on Jun 9, 2004 at 2:51am
Wow, a blast from the past I think you can move the units on shore pretty quickly if the boats have a movement left in the turn by just pressing them up against the shore. The problem comes when the boats have finishished their alloted moves for the turn and still contain the attack units. In this case you have to move on to shore one boatload at a time.
|
|
|
Post by stinkynuts on Jun 9, 2004 at 3:07am
You can also unload quickly when the boats have absolutely no movement left -- When one of the units that you want to unload is active, press the movement button then the ] button in rapid succession. So, to unload 10 units to the West, press: 4]4]4]4]4]4]4]4]4]4 extremely quickly.
|
|
Trip
Warrior
Guardian of Time
Posts: 41
|
Post by Trip on Jun 9, 2004 at 3:40am
You weren't able to take him out not because there wasn't auto-unload, but rather because you didn't know there wasn't auto-unload, which caused you to plan incorrectly. Had you known that auto-unload didn't exist, you would have planned accordingly and started landing your troops sooner, no? I agree - boat attacks are great. The element of surprise (especially if done early) can get you a kill with many less units than it would take by land. The main problems with naval attacks is the extra resources that one must tie up into building boats and the ease with which these attacks can be spotted. So again, I still contend that these are the main problems and NOT the lack of an auto-unload feature. Possibly, but he would have seen me. And with a guy in his GA pumping out Gallics, every second is critical to get the strike off. If I had been able to land them all at the same time, then I WOULD have killed him irregardless of any other factors. Boats aren't only good for the attacks they allow, but also simply the threat. If you send, say, 5 boats towards a guy's rear then he has to have at least 10 units watching you the entire way to ensure that you don't end his day. 5 of your empty boats is less of an expense than 10 real vet Horses or Swords of your enemy, no?
|
|
Trip
Warrior
Guardian of Time
Posts: 41
|
Post by Trip on Jun 9, 2004 at 3:41am
You can also unload quickly when the boats have absolutely no movement left -- When one of the units that you want to unload is active, press the movement button then the ] button in rapid succession. So, to unload 10 units to the West, press: 4]4]4]4]4]4]4]4]4]4 extremely quickly. The problem with this is that you have to have at least 1 move point left per boat. This means you have to get closer than is often safe. In the example I've been citing, if I had gotten any closer in order to be able to do this I would have been spotted by my enemy's expanded borders.
|
|
|
Post by stinkynuts on Jun 9, 2004 at 6:10am
No, you don't have to have ANY movement left in your boats, as I said before. All you need is movement in your units, to use the 4]4]4]4]4]4]4]4]4 thing.
|
|
|
Post by ikshawaka on Jun 9, 2004 at 7:59am
Stinky nuts,thanks for sharing this incredible piece of info. 4]4]4]4]4] will save me precious amount of time on the double move and before the enemy reinforces.
|
|
|
Post by Mo D on Jun 9, 2004 at 12:01pm
Hmmm.... I'll have to give that a try.
|
|
|
Post by whiplash on Jun 9, 2004 at 12:09pm
This is the first time I've ever seen any hint of functionality of the bracket key. Stinky, where you hiding? We miss you, man
|
|
|
Post by TheMagicEye on Jul 1, 2004 at 12:18pm
thx for the hints on how to unload ships quick.... however im not sure why the bracket key is needed. before double-moving (unloading) i first fortify my ship- stack and move all other units (so they wont disturb me during unload operation). By time i activate the ships move them to place... wake the transported..and simply press 4444444444.
|
|