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Post by magnificentjlb on Dec 29, 2006 17:41:21 GMT -5
Hey folks I was thinking of playing some of caiusgracchus/bwsbalancedind_v1.1.biq... Any tips on what to do on the 1st 20 turns, assuming no opponents are real close, such as: should I switch govs, should I make granery, what gov to go to & what is good strategy for science research, what are the best civs & what govs are best to switch to? Any other tips are welcome. Thanks
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Post by Yilar on Dec 29, 2006 18:52:42 GMT -5
Switch to democracy, always... Worker moves are a bit slower than future, but its same as future when you get rep parts. Most people tend to pick a scientic civ because they start with one extra tech. A tech lead is quite big here, since you get tanks/planes earlier and you have monopoly on sgl's... Skip all non-essential techs and try to build theory of evolution.
Common kill tactics are cav rushing or boating with some unit such as rifles longbows or horses.
Best civs: Ottoman/Russia Sumeria/Persia Babylon/Germany/Maya Korea/Greece/Byz
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Post by rodrigom on Dec 29, 2006 18:54:45 GMT -5
Hm...
I can give you some.
Government - Go democracy. Always. Unless you start with Nationalism. Then, you can be 7 turns in depotism, poprush a gran and change to facism.
It is like future, but with hella slow workers - you need Rec. Parts for fast workers, so, in case you're all alone, I strongly recomend you to go for it.
Best civs are the sci civs ones. You need at least 2 sci civs in a team. So good civ pickings are Russia, Ottomans, Persia, Babylon, Germany... I'd say Sumeria is a good pick, even though you can't build warriors with them so it's kinda risky.
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Post by Ghost on Dec 29, 2006 19:55:05 GMT -5
Good tip during anarchy change citzen to a scientist. this way u still get your techs in the 8 turns even during anarchy. Also sci civs rule. should be otto/russia 1st pick each good in there own right but both can build uu if salt horses near. never take king far from capt unless u plan on losing your capt or taking someones elses. warriors longbows early then play like a future afterwards.
Also race to build the wonder theory of evo. By the time its built u should be close to morden age.Usally the team thats build this wonder wins. Early deaths r huge also. So stay alive for your team.
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Post by magnificentjlb on Dec 30, 2006 10:11:32 GMT -5
Alright, thanks guys
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Post by rodrigom on Dec 30, 2006 19:43:26 GMT -5
btw, my tips were more usefull
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Post by Ghost on Dec 30, 2006 19:50:01 GMT -5
rod u r nuts =p
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Post by jack on Jan 4, 2007 7:17:13 GMT -5
i second that
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Post by jeffmann77 on Jan 4, 2007 22:26:10 GMT -5
the single most important thing to do in a bws teamer is to make contact with your teammates asap.
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Post by Armageddon1 on Mar 4, 2007 11:55:12 GMT -5
Switch to democracy, always... Worker moves are a bit slower than future, but its same as future when you get rep parts. Most people tend to pick a scientic civ because they start with one extra tech. A tech lead is quite big here, since you get tanks/planes earlier and you have monopoly on sgl's... Skip all non-essential techs and try to build theory of evolution. Common kill tactics are cav rushing or boating with some unit such as rifles longbows or horses. Best civs: Ottoman/Russia Sumeria/Persia Babylon/Germany/Maya Korea/Greece/Byz You missed Scandinavia in your list, and generally non ancient civs aren't allowed.
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Post by Yilar on Mar 4, 2007 13:26:39 GMT -5
Switch to democracy, always... Worker moves are a bit slower than future, but its same as future when you get rep parts. Most people tend to pick a scientic civ because they start with one extra tech. A tech lead is quite big here, since you get tanks/planes earlier and you have monopoly on sgl's... Skip all non-essential techs and try to build theory of evolution. Common kill tactics are cav rushing or boating with some unit such as rifles longbows or horses. Best civs: Ottoman/Russia Sumeria/Persia Babylon/Germany/Maya Korea/Greece/Byz You missed Scandinavia in your list, and generally non ancient civs aren't allowed. Excuse me? Scandinavia is a big joke. Woopi beserkers that can attack cities with drafted rifles in them, this isn't elim. You can't beat the enemy by taking 1 city. I don't get the last part... Non-ancient civs ain't allowed in bws ind err, what happened to your scandinavia? And if you mean ancient civs ain't allowed, you should really try playing them first. You can't build ancient civs UU
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mythrandir
Swordsman
Potty Mouth College Kid
30%
I swear alot, especially when my dress gets caught in car doors. There ya go Myth ;)
Posts: 154
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Post by mythrandir on Mar 14, 2007 2:54:03 GMT -5
Switch governemnt right away to demo. Use a scientist so you're still getting techs. Sci civs are a good choice. Get team communication early as if you fail to coordinate well you will lose. Ottomans and Russia are two popular choices for civs. Sci and a cavalry unit. KINGS CAN TAKE CITIES. Don't forget that. Make sure you guard your city, and go for other people's cities if you feel inclined to do so. KINGS HAVE 5 DEFENSE. Sometimes early its worth the risk to defend with it. Its amazing how often a king behind walls fortified beats a cavalry. Its best to defend with other things if you can, but if you're in a pinch it can sometimes be better than losing your only city/capital. WORKERS APPEAR OVER KINGS. If you happen to find someone else's cap early and it just has a worker in it.. attack at your own risk. Workers appear above kings. Its a common tactic to put a worker in the city, with king underneath, to trick someone into attacking a king with their king.
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Post by Immortallord on Mar 14, 2007 19:36:21 GMT -5
heard theory of evolution was a good wonder in this scenario
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