Post by Wtiberon on May 26, 2003 14:19:21 GMT -5
Here is some basic strategy for those who are new to the MP game:
Multiplayer is becoming increasingly popular as the patches become more stable. Another popular way of playing by joining a ladder which gives you a rank among other players. After playing hours of online I have developed a series of strategies to help you win a greater number of games .
First thing you have to consider is most games are played with a time limit. Usually about two and a half hours is the standard with three hours being the longest among most people. Knowing this you have to realize that you will not get much beyond Ancient Age if you pass it at all. So you have to throw out your single player strategy and conform to a strategy that gives you the best possible advantage in the shortest possible time.
What kind of game are you playing? The general setup for MP and ladder games are Pangea, Regent, Elimination, Tiny or small (depending on number of players) but these do change from group to group so understand how your strategy will work for each style of game. For example elimination games should be played different than a normal game.
Increased warfare... Especially in ladder games you will rarely spend the entire game at peace. Trust noone even if you are offered an alliance...especially if they offer you an alliance. If you are a peaceful builder you may have trouble playing online.
Who should I play with..? I would recommend playing with an civ with ancient age UU. Mainly because they give you the greatest chance of getting a golden age. Other than it is up to you and your style but I found that Egypt (for points) and Carthage (for elimination) are the best civs. Persia is second but if you find yourself without iron your S.O.L.
In the beginning... The start location can make or break your game but remember a bad location does not mean all is lost. Even if you start behind in points you can always recover given enough time. Develop an opening sequence of play that is the most efficient...DO NOT WASTE A TURN OF PRODUCTION This may seem obvious but if it takes 4 turns for your city to reach size 3 and 3 turns to build a settler you will have wasted a turn of production.
First turn.. Build your city immidiately do not waste time looking for a more suitable location if you do you will fall behind in points. Start locations can be overcome. After building your city and putting your worker to work quickly get to your science advisor and click on a tech you wish to research (I recommend Bronze working for elimination games and Ceremonial Burial for all others). Then as quick as you can get to your domestic advisor and move your research to 90 percent. This will give you a turn advantage in techs. I usually begin by building 3 warriors 2 of which I send as scout. Then I build a settler. I then build two more warriors (or spearman if I have bronzeworking) then another settler..Under no circumstances should you send a settler alone...you lose valuable points if he is killed or your city is destroyed by another player. Do not build improvements
Pack em tight Build your cities very close to one another only about three squares away if possible. Rarely will your city get beyond size 6 unless it is by a river...even then this style can support a few size 12 cities. This close building will help in defense of your empire (important in elimination games) and also in corruption. Make sure you have a good supply of workers going to help with infrastructure. Again you must be able to create the greatest amount of production in the shortest amount of time. Never spread your cities too far and never leave a city unprotected. Make sure you have at least one defender (spearman) and one attacker (archer, horseman, or swordsman). A popular tactic is for a player to move a spearman or 3 defense UU through your empire destroying roads, mines, and irrigation. If you don't have an attacker you may get caught with your pants down. Don't worry about barracks or temples until you have build the number of cities you are comfortable with. After which you may pop rush both the temple and barracks (granaries in towns by a river otherwise don't bother). Then concentrate on your military.
Techs only a few techs are vitally important in a MP game. Again you will often only play a short time and in ladder games other players will rarely trade techs with you unless you are playing teams or have an alliance. Even so as your army increases in size your ability to research will diminish so my advice is to pick 4 or 5 techs you absolutely need then forget about the rest. After researching your techs immidiatley switch all your resources into luxuries. Again this will help your score.
governments NEVER change your government...even if you decide you want the hanging gardens do not change over another government since you will waste valuable time in anarchy which could make or break your game. Even if your religious I've found that no other government can handle the large army your bound to posses as Despotism can. Plus the pop rush is second to none.
Bait and switch Elimination is a very popular mode of play since even someone who is far behind can win if they build a proper military. One tactic I like to use is very effective. Build two armies with stacks of swordsman (if possible) and another with horseman or archers (cheaper). Move up to one side of the player's empire with your cheaper military and draw his military to that side. Then sweep around with your swordsman to his most recent city on the other side and watch him squirm.
Multiplayer is becoming increasingly popular as the patches become more stable. Another popular way of playing by joining a ladder which gives you a rank among other players. After playing hours of online I have developed a series of strategies to help you win a greater number of games .
First thing you have to consider is most games are played with a time limit. Usually about two and a half hours is the standard with three hours being the longest among most people. Knowing this you have to realize that you will not get much beyond Ancient Age if you pass it at all. So you have to throw out your single player strategy and conform to a strategy that gives you the best possible advantage in the shortest possible time.
What kind of game are you playing? The general setup for MP and ladder games are Pangea, Regent, Elimination, Tiny or small (depending on number of players) but these do change from group to group so understand how your strategy will work for each style of game. For example elimination games should be played different than a normal game.
Increased warfare... Especially in ladder games you will rarely spend the entire game at peace. Trust noone even if you are offered an alliance...especially if they offer you an alliance. If you are a peaceful builder you may have trouble playing online.
Who should I play with..? I would recommend playing with an civ with ancient age UU. Mainly because they give you the greatest chance of getting a golden age. Other than it is up to you and your style but I found that Egypt (for points) and Carthage (for elimination) are the best civs. Persia is second but if you find yourself without iron your S.O.L.
In the beginning... The start location can make or break your game but remember a bad location does not mean all is lost. Even if you start behind in points you can always recover given enough time. Develop an opening sequence of play that is the most efficient...DO NOT WASTE A TURN OF PRODUCTION This may seem obvious but if it takes 4 turns for your city to reach size 3 and 3 turns to build a settler you will have wasted a turn of production.
First turn.. Build your city immidiately do not waste time looking for a more suitable location if you do you will fall behind in points. Start locations can be overcome. After building your city and putting your worker to work quickly get to your science advisor and click on a tech you wish to research (I recommend Bronze working for elimination games and Ceremonial Burial for all others). Then as quick as you can get to your domestic advisor and move your research to 90 percent. This will give you a turn advantage in techs. I usually begin by building 3 warriors 2 of which I send as scout. Then I build a settler. I then build two more warriors (or spearman if I have bronzeworking) then another settler..Under no circumstances should you send a settler alone...you lose valuable points if he is killed or your city is destroyed by another player. Do not build improvements
Pack em tight Build your cities very close to one another only about three squares away if possible. Rarely will your city get beyond size 6 unless it is by a river...even then this style can support a few size 12 cities. This close building will help in defense of your empire (important in elimination games) and also in corruption. Make sure you have a good supply of workers going to help with infrastructure. Again you must be able to create the greatest amount of production in the shortest amount of time. Never spread your cities too far and never leave a city unprotected. Make sure you have at least one defender (spearman) and one attacker (archer, horseman, or swordsman). A popular tactic is for a player to move a spearman or 3 defense UU through your empire destroying roads, mines, and irrigation. If you don't have an attacker you may get caught with your pants down. Don't worry about barracks or temples until you have build the number of cities you are comfortable with. After which you may pop rush both the temple and barracks (granaries in towns by a river otherwise don't bother). Then concentrate on your military.
Techs only a few techs are vitally important in a MP game. Again you will often only play a short time and in ladder games other players will rarely trade techs with you unless you are playing teams or have an alliance. Even so as your army increases in size your ability to research will diminish so my advice is to pick 4 or 5 techs you absolutely need then forget about the rest. After researching your techs immidiatley switch all your resources into luxuries. Again this will help your score.
governments NEVER change your government...even if you decide you want the hanging gardens do not change over another government since you will waste valuable time in anarchy which could make or break your game. Even if your religious I've found that no other government can handle the large army your bound to posses as Despotism can. Plus the pop rush is second to none.
Bait and switch Elimination is a very popular mode of play since even someone who is far behind can win if they build a proper military. One tactic I like to use is very effective. Build two armies with stacks of swordsman (if possible) and another with horseman or archers (cheaper). Move up to one side of the player's empire with your cheaper military and draw his military to that side. Then sweep around with your swordsman to his most recent city on the other side and watch him squirm.