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Post by Mo D on Jun 5, 2004 20:36:37 GMT -5
We have auto-bombard; what we need is stack-bombard (i.e. telling 20 catapults to all fire at once).
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Post by FriedrichPsitalon on Jun 6, 2004 8:41:47 GMT -5
Previous turn, order all units to autobombard.
Next turn: hit Control-U. Boom!
(Best you can do,really.)
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Post by Mo D on Jun 7, 2004 8:25:57 GMT -5
That's really an unacceptable workaround when your target is shifting.
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Post by GrannyCarol on Jun 7, 2004 9:18:45 GMT -5
Yeah, though if I am attacking a stack with mine, I have to retarget when they move - seems to me that the autobombard would allow you to set up your bombard units to bombard first in a stack attack. THAT would be useful and save time and trouble!
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Post by SirPartyMan on Jul 14, 2004 2:29:38 GMT -5
Dear Friends:
In a post at the beginning of this thread, I described ways to "reinforce" a city under stack attack. These techniques basically required the reinforcing unit to be two or more squares away from the city.
I had heard of another way to reinforce units that works even when only one square away, while under stack attack, and I tried it tonight and it works.
You can activate the unit, then use the GoToCity button (CTRL-G) and then click on the city name (yes the city one tile away). Dragging the unit with the mouse won't work but the GoToCity button technique works great.
Happy Civving, SPM
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Post by synseer on Jul 14, 2004 10:08:37 GMT -5
if my units are 1 tile away from the city that will come under a stack attack aslong as there on road, i would just move them 1 tile back so there 2 tiles from city then just move them in didnt know about the gotocity, if am not on road and 1 tile away i would normally just rely on speed to get them in before the attck happens
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Post by TheMagicEye on Aug 10, 2004 22:50:31 GMT -5
tricky.....if u have roads moving one back and using goto might be even faster than the nasty finding city in a (large) list. heres another point (although its not very important). recently i found out that with ctrl-u u can be even faster than barbs attacking at the very beginning of a turn. it can be useful to save lone settlers/workers from them if u have a unit that can reach your settler/worker in 2 moves. it works for an automated scout as well that accidently ran into barbs. all u have to do is press ctrl-u like mad while turn ends. last but not least it might be worthy to mention that reinforcement (during attack) is impossible when u hit city/units at the end of turn.
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Post by Don K Hotay on Aug 11, 2004 15:57:14 GMT -5
tricky.....if u have roads moving one back and using goto might be even faster than the nasty finding city in a (large) list. True, but if you have units right outside of a city, the only way you can move them into your city being attacked is by using CNTL-G and choosing the city. .... You mean at the very end of a turn, when the turn clock is about to reset? If the clock reaches the end, and your units are still attacking a city, then all battles will quickly be resolved before starting the next turn....so I guess it wouldn't be possible to reinforce at that time.
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Post by Heroic on Sept 22, 2004 13:18:42 GMT -5
Yes......but why would you every use that?
If you attack at the first, you get a chance that you will win before any reinforcements arrive. If you attack at the end, the reinforcements already moved in. Either way the turn ends and you are still fighting so no more can come in. Unless the player lost track of how many moves you have.....I dont see this being ultra useful.
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Post by Don K Hotay on Sept 22, 2004 14:21:39 GMT -5
Yes......but why would you every use that? If you attack at the first, you get a chance that you will win before any reinforcements arrive. If you attack at the end, the reinforcements already moved in. Either way the turn ends and you are still fighting so no more can come in. Unless the player lost track of how many moves you have.....I dont see this being ultra useful. If two three or even four cities are within reach of an stack that can attack at the end of a turn, it's not so wise to immediately reinforce one city. I guess it all depends on the relative strength of the attacking and defending civs. However, attacking immediately, at the start of the turn allows the defender to freely reinforce whichever units that are available for reinforcement.
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Post by tommynt on Apr 14, 2005 7:35:56 GMT -5
Ya attacking early and hope for no reinforcments works only gainst stpuids and guys slow as me who ll suck the reinforcment or even missclick (did loose cause of that some allr)
I was once killed really nice My opp attack with 1 or 2 guys the big city with most units in - while attacking the outpost city with his stack - I couldnt reinfoce cause in my city was a fight + I couldnt just move all units cause my big city had been cpured - surly that wasnt good gameplay from me - but quit clever from my opp
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Post by ghost on May 10, 2005 23:06:08 GMT -5
If two three or even four cities are within reach of an stack that can attack at the end of a turn, it's not so wise to immediately reinforce one city. I guess it all depends on the relative strength of the attacking and defending civs. However, attacking immediately, at the start of the turn allows the defender to freely reinforce whichever units that are available for reinforcement. i've done on plenty times when within reach of 4 different cities is rest my stack and wake like 3 to 4 units at end of turn. then on start of next turn i take them 4 units and attack the city closest to them while they are still in my stack, (makes other person think that the whole stack is attacking while only 4 units r) then when they reinforce with other units from diffent cities i watch where they come from and go that way with rest of stack ;D ;D ;D ;D
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Post by Sidhe on May 13, 2005 12:38:49 GMT -5
Can I just say that IMHO ctrl-g when 1 city square away is absolutely invaluable. I've lost count how many times it's saved my arse, I can not thank Zealot enough for this gem.
Think about it how many times have you been moving a few units to defend a city and there 1 square outside that city moving say to another city, then suddenly a double move horse stack appears that you missed whilst defending your east flank, next turn instead of hitting ctrl U you wake the dudes and are just in time to see the stack attack hit, ctrl g Ravena ctrl g Ravena there two more archers to add to the frey. honestly, it's priceless trust me.
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