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Post by Avogadro on Jul 4, 2006 14:24:46 GMT -5
Morgoth I did understand you. My point was if you called on points after 30 minutes then games could be manipulated. The rule is scrap if all but one vote as such. If you do wish to scrap you bring up the rule. There have been too many people quitting or scrapping and this hurts the fun for the rest of the community. File your non-reports and make sure those who quit games report to you. People will also have to get a little choosier. If a player is know for qutting, think twice before inviting him or make sure he KNOWS before game that other players will not tolerate this kind of behavior. We had a 4.5 hour qc last night, only 80 turns but many late game oos. I got to bed at almost 3 in the morning but a player in the game had a chance of maybe killing me so leaving or qutting would not have been fair to him. A bit of respect for fellow civers is what is needed and once I get on non-report duty you can be sure, non reporters will get a kick in the butt.
The purpose of the ladder is to provide a place where people can showcase their skills and not have to worry about people qutting when they get the upper hand. Qutting is not and option and I will not be leniant on those who quit or do not report. If you are in a 4v4 future and you die, leave gs open with a pm to your team asking for them to let you know who won. Or in the morning check the ladder results to see if the rest of your team has reported so that you know if you won or lost. DO NOT simply do nothing and hope no one comes looking for their reports. File your non reports, soon we may be giving penalties to players with many non-reports filed against them whether they report after filing or not. A player cannot wait to see if someone files before deciding if he/she ought report.
Another thing when it is your last match of the evening, report your matches, don't wait till the next night to report. This makes it 1-easy to forget and 2-robs people of the rank they may have earned from your report. I know many of us do not care about rank anymore as half of us have had a turn at the top but...for many especially newer players there is a good feeling that accompanies climbing the ranks. Surely we all remember our first time in the top 25-10-5 then the waiting for a title shot. I knwo I enjoyed my climb and I'm sure those who still desire to obtain rank woudl appreciate timely reporting.
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Post by nealcain on Jul 4, 2006 16:47:05 GMT -5
How about empty city bug? I was playing a full cton with Shogun and I killed him but had empty city bug! I paused game but he didn't accepted and didn't quit! That's lame! I would get way more points and could fight for first place if I had this kill. He screwed up my game because he didn't accept a bug that as far as I know, everyone agrees on giving city on empty city bug! He had 1 warrior 1 title from the city, but without road or anything, so he could never reinforce it, after I killed his only warrior in city. To reinforce a city u need be 2 sqms alway at least and use go to. I would explain this but my english is not good. At end of game, he killed me. I think this is bs because I killed him first! wow just saw this gem from a guy with 1 previous post! must be a long time vet..... Ibrahim took a worker from outside my city.... I then proceed to expend every warrior in area to try to kill this invincible chasqui, to no avail. I had a warrior being built in city in 1 and he had already used his attack on my worker, so i felt ok emptying city to try to kill it.... not only that but i had a warrior 1 sq away (yes no road). So this invincible chasqui beat 5 warriors, city was empty (maybe this is what u thought by empty city? i dunno, but u cant attack worker AND city in same move, 2 move unit or not, u took worker, u can move again, but cant take city, even if its empty.) then next turn comes, quickly i hit fortify on warrior, he attacks, i ctrl-shift-g, picked the city, and unit will ALWAYS reinforce in the middle of the battle. he paused, i wasnt sure if he was talking about turn before when worker / me emptying city, or the next turn when he killed warrior built, but one reinforced. Let me explain empty city bug.... when u have a stack of guys sitting outside the city with moves left... and city is empty.... that happens sometimes... and thats empty city bug.... reinforcing is by no means cheating, and it is different then empty city bug. Yes i did end up killing him, not everyone can deal with a 40 stack of roman legions. but while i was attacking with them... you were reinforcing city, i watched em go in.... same difference if its 1 not roaded or 20 roaded. same thing happened in ironman, i had a unit in city and one coming to reinforce, the unit killed mine, i ctrl-shift-g pick city, extreme lag was already going on, but after this neither his nor mine would move in city, we even reloaded that turn, what more can a guy do? in both cases an admin was in game (once neal, 2nd time spm), the one game I was in was the iron man and it seemed to me that it was an obvious empty city bug. I didnt know the exact rule on it, except that if it was an empty city bug, that you should(but dont have to) give up the city. When I asked spm about it, thats about where it lies. That particular empty city bug was in the middle of a turn and pretty obvious because he was unable to take the city. The next turn he built a unit and kept the city. I didnt say much because I didnt think there was a concrete rule on it, and I was right. My personal opinion and this is one that most ladder members(or at least the ones i play with) follow is that the honorable thing to do if its a true empty city bug is to give up the city. Nealcain
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Post by nealcain on Jul 4, 2006 17:51:50 GMT -5
Regarding Lag, Scraps, and the Realities of Civ3 Multiplayer Good Evening Civers. On the precipice of my 1000th ladder loss, I would like to comment on a disturbing trend I’ve noticed manifesting in many ladder games these days. I am, of course, referring to the increasing amount of scraps I’ve been involved with lately. When I joined the ladder, about 18 months ago, games were hardly ever scrapped. We experienced the same amount of lag, if not more, back in what I like to call “The Golden Age“ of the ladder. As a matter of fact, when I joined the ladder I used a (gulp) dial-up modem. Players, back then, seemed very understanding and my introduction to multiplayer Civ3 was a great experience. No one likes lag, but there will never be a lag-free civ3 community. Mainly because, as far as I know, the actual causes of lag are too unpredictable to be identified. If they have, it is obvious that both Gamespy and Atari are unconcerned with providing us with a lag-free environment. That being said, I believe lag is here to stay. I say this for one reason. When we join a ladder game we should all know what we are getting into. Back in the day, when a game was launched, and we got through the 1st turn, that game was on. It was played through to the end, regardless of the lag, the drops or the ooses. I can’t recall when scraps started creeping in to the ladder vocabulary, but I would recall it as a dark day. It has never been sufficiently explained to me that if a game becomes unplayable, why is it scrapped and not called on points? At least the time invested in the game would not be wasted. We also could use a ladder definition of the term “unplayable”. Some players are calling for scraps at the slightest signs of lag. They also call for scraps after 1 player drops 1 time. We must remember if a player drops and does not return, the game continues with that player reporting to everyone. I suggest that the missing players civ should be given to a computer player. An easy kill, yes, but better than nothing. I realize alot of you guys have been around longer than me. Do you remember going through 2 scraps a day before finishing a game? Is it me or my THC clogged memory? That stuff does get awful sticky. Is anyone interested in putting a ban on scraps? I’ve played civ for a long time, since it first came out. In single player you could start a game, and if you didn’t like your start you could just start over. I think we’ve all been guilty of that. I was hoping that wouldn’t translate into the multiplayer community. We need to try to play our way out of bad starts instead of hoping for (or inducing) a scrap. I’m interested in all your opinions and I hope this ladder is around for a long, long time. Good Night and Good Luck. Morgoth Actyually lag isnt too unpredictable. Lag is caused by mainly 3 things: 1 ISP 2. slow computer( which could be sptware and adware 3. Connection issues with othe rplayers. On any given day, one could be worse than the other, but the constant is slow computers. Some people you just KNOW there's gonna be lag. I can understand wanting to scrap after the first 15 minutes. By then you can get a feel how the game will go, but if you do scrap it must be by the rules. If all dont agree, the you play on. If there's one person that wants to continue, you simply put him on your dnp list, but its their riught to want to continue. I will be the first person to tell you that I can't tolerate a laggy game. I personally think its rude of some people to play when they know they cause lag for whatever reason. Regardless the rules still must be followed. Nealcain
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Post by Armageddon1 on Sept 30, 2006 9:59:05 GMT -5
The reason for the majority of Lag Scraps and Reloads are because of the vast majority of games are 4v4. The 8 player civ game online is for the most part deadly slow unless you get exactly the right players.
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Post by BoNeHeD on Apr 10, 2008 17:46:03 GMT -5
a list of lists of known laggers must be posted and a new ladder admin spot must be made to do this very important work for the sake if civilization as we know it. I nominate the Princess of Porn QueenJebbers, as she like to run her mouth so much...LeeMcLag still lags out and ruins games...
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Post by Zardoz on Apr 10, 2008 23:58:17 GMT -5
So...
Who plays God here and decides who lags and how much and how often and whether they belong on the list and when to take them off the list and who to believe regarding who was lagging and who was accusing? Hmmmmm?
If you believe someone lags too much when they play against you, don't play them! Make your own damn list!
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Post by nefarious on Apr 11, 2008 14:55:17 GMT -5
any way if that were true there wood be no ladder i and everyone who i ever played has lagged i agree it sucks....but come on we waisting time anyway!.....when i had dsl a good thunderstorm wood slow my stuff down i got better idea wont we all blog the system demanding bettr service for our buck!?...............ready 2 play?
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