|
Post by Hrathnir on Jul 17, 2003 17:26:42 GMT -5
I am gonna start asking daily questions about governments and economies in this thread cause I dont have the ability and inclination to figure out on my own.
When in a monarchy does a city/town with a pop of 6 take care the payment of 4 military units or does it only take care of 2? Guess what I am asking is the cut off at 6 or is 6 make it a city.
|
|
|
Post by FriedrichPsitalon on Jul 17, 2003 17:41:13 GMT -5
1-6= Town. (2 units, no defensive bonus.) 7-12= City. (4 units, 50% defensive bonus.) 13+= Metropolis. (8 units, 100% defensive bonus.)
Those support stats are correct for Monarchy and Communism. Despotism is 4 units regardless, Republic and Democracy have 0 regardless.
|
|
|
Post by Hrathnir on Jul 18, 2003 11:32:39 GMT -5
I can never seem to figure out how the change of government timeframe works.
For non religious civs, what is the wait to change governments?
It doesnt seem to be consistent. Is it in years or turns and how much?
|
|
|
Post by FriedrichPsitalon on Jul 18, 2003 18:10:19 GMT -5
It varies between 1 and 7 turns; 1 is rare and 7 is uncommon. Typically, it is between 3-5.
|
|
|
Post by IanDC on Jul 19, 2003 7:30:19 GMT -5
Yep course they are oh well it was a nice theory - apart from being a load of rubbish
|
|
|
Post by Stinkynuts on Jul 19, 2003 11:54:36 GMT -5
You don't actually choose the government that you are changing to until the anarchy period is over, so I don't see how the government that you are are changing to could have an impact on the length of the anarchy period.
|
|
|
Post by DaveMcW on Jul 19, 2003 16:19:36 GMT -5
Anarchy last between 1 and 5 turns if you have one city.
Depending on the size of your empire, you may get an automatic +1, +2, or +3 turns to anarchy.
|
|
|
Post by Hrathnir on Jul 19, 2003 19:51:15 GMT -5
Swissy,
I use republic a lot, I dont understand how you can wait to democracy and still get techs in 4 turns and decent economy with despotism in midevil age that long.
Please explain!
|
|
|
Post by Wtiberon on Jul 19, 2003 21:56:10 GMT -5
I rarely if ever change governments in a short elim game but in longer games I shoot quickly for republic
|
|
Oda
Worker
Posts: 12
|
Post by Oda on Jul 19, 2003 22:43:32 GMT -5
Quick Question:
Is there any use to 'preferred govt' in multiplay? I can see the concept used as an AI attitudinal tactic (like in SMAC...I'm Free Market and the Gaians want my head) but until I read this thread I just thought it was just that. Yet another factor of which I am unaware.
|
|
|
Post by Mo D on Jul 19, 2003 23:02:42 GMT -5
I'm with Dave on this one. I've noticed that, in general, the larger the empire, the longer the anarchy period. I'm not sure if this is due to size of land area, population, or both. I have not, however, noticed any correlation between happiness and length of anarchy.
Motown
|
|
|
Post by FriedrichPsitalon on Jul 20, 2003 5:20:18 GMT -5
Preferred governments (at least until something else comes out) are almost always Rep/Dem. The commerce bonus is usually much more significant than Monarchy/Despotism's unit support, and no War Weariness makes these governments a real winner. See my "The Future is NOW" article for a comparison of Democracy and Communism in a more "open" environment.
|
|
|
Post by Swissy on Jul 20, 2003 8:49:11 GMT -5
Swissy, I use republic a lot, I dont understand how you can wait to democracy and still get techs in 4 turns and decent economy with despotism in midevil age that long. Please explain! It is the type of games I play in. I'd look to switch to Republic in a game started from scratch. But it just isn't practical in a MA start where you don't have the money to support the troops. In games started from scratch I find little uses for gov change unless it is a long game 100 turns plus. The change to Democracy is mentioned as the growth bonus gives you cash quicker than Republic and is my preferred gov in Industrial thru Future starts. Remember, we all don't play epics or three hour plus games. So Republic just does not seem practical in anything but a long or epic game.
|
|
|
Post by Hrathnir on Jul 20, 2003 9:58:52 GMT -5
OH ok, that makes a LOT more sense.
Sorry, I forget sometimes this is a ladder forum and the normal game means that the world usually ends if you lose a city or go past 550bc. ;p
Ill try to keep my questions to shorter games.
BTW question of the day.
Is it theoritically possible and has anyone seen a cultural conversion before 550bc?
|
|
|
Post by Stinkynuts on Jul 20, 2003 10:04:02 GMT -5
I've seen cultural conversions a number of times before 550 BC - the times that I have seen this, the person who is flipped has built absolutely no cultural improvements (with the exception of the palace that they start with).
|
|