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Post by Hrathnir on Jul 20, 2003 10:06:00 GMT -5
Do you remember if it was elim?
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Post by Stinkynuts on Jul 20, 2003 10:07:08 GMT -5
Yes, the person flipped is eliminated.
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Post by Wtiberon on Jul 20, 2003 10:08:37 GMT -5
Stink is right I've flipped someone before in elim.
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Post by saturn77 on Jul 20, 2003 18:28:50 GMT -5
Thats amazing. I have NEVER seen a culture flip in MP before 550 bc. I pretty much ruled it out as impossible. And......with no cultural improvements? I suppose that would be a huge benefit of switching to a republic gov. If you have a temple, colleseum, and maybe a great wonder in a city, and you are next to a civ that is in despotism, and you are in republic, I bet you you could get a culture flip fairly easily. It is far more common to culture flip other cities when you are in a government that gives your people more freedom (i.e., republic, democracy,) than it is switching to monarchy. Hmmm.........gotta go practice my new theory.
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Post by Swissy on Jul 21, 2003 5:58:54 GMT -5
I flipped a player in elim and it didn't take that long to do it. I was Egypt and he was a non-rel civ. I put my city up first, it was a bit far from my capitol, but was the only iron in area. He put his up second and right on my border. I built a temple, 5 turns with pop rush. He attacked me and I started attacking his city with War Chariots. He must have pop rushed something as the city rioted. The next turn it flipped and he was gone.
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Post by Hrathnir on Jul 21, 2003 12:52:47 GMT -5
Next,
Do land military units heal on galleys if galleys standing still and/or if galleys are moving?
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Post by Mo D on Jul 21, 2003 13:20:59 GMT -5
Yup. Load that boat up with injured units and they should be fully healed and ready to go by the time you reach your destination.
Motown
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Post by FriedrichPsitalon on Jul 21, 2003 14:10:41 GMT -5
Or "Why the Berserker is a really strong unit on Archipelago."
Hehe.
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Post by Hrathnir on Jul 24, 2003 17:10:29 GMT -5
i just played a long (to darwins anyways) game as scandylanders in a small 4 person conti game, and I swear sometimes the guys healed and other times they didnt on the galleys.
Yes those berserkers are awesome especially if you can get to bad guy before he can trade or acquire gunpowder and until he figures out couple galleys can take out 2 berserkers in sea battles.
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Post by Hrathnir on Jul 27, 2003 8:55:28 GMT -5
The inconsistent healing rate was because for some reason i didnt factor galleys traveling in someone elses terrritory same rules apply to no healing until battlefield medicine. Not sure why I didnt think same rules would apply.
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Post by Hrathnir on Jul 31, 2003 14:55:17 GMT -5
If you build lighthouse or magellan do you have a chance for golden age if you have expansionistic civilizations?
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Post by FriedrichPsitalon on Jul 31, 2003 15:27:48 GMT -5
Every civilization has two traits (surprise) and Golden Ages are triggered when wonders are built that fulfill BOTH of these traits. You can see which wonders affect which traits in the Civilopedia.
For example: The Iroquois won't get a GA just from building the Pyramids. They're EXP/REL, and the Pyramids are IND/REL. So the Iroquois need another wonder - the Great Lighthouse, which is COM/EXP, will do it, because it fulfills the other "Half" of the Iroquois requirement for a Golden Age.
There are a few civs and a few wonders that immediately trigger with one build - see if you can figure out the correlation, go figure.
Pyramids (IND/REL) immediately trigger a GA for Egypt (IND/REL.)
The Great Wall (MIL/IND) immediately triggers for China (MIL/IND.)
The Colossus (COM/EXP/REL) immediately triggers for several civs: England, Iroquois, Arabia, Spain, India.
(And you thought the Colossus stunk, didn't you? Didn't you? Hehe!)
The Hanging Gardens probably SHOULD trigger one for Babylon, but they don't: COM wonder, SCI/REL civilization. Go figure.
The reason the Internet triggers one for everyone is that it is a wonder with ALL the traits: MIL/COM/IND/SCI/EXP/REL. No matter what your two halves are, the Internet gets both.
This is another reason scientific civs are at a disadvantage in the Ancient- there is only one SCI wonder in the Ancient world; the Great Library. (On the other hand, later, post-despotism golden ages are probably better for scientific civs anyhow.)
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Post by Mo D on Jul 31, 2003 16:07:50 GMT -5
Post-despotic GAs are best for ALL civs, IMO, unless you're playing a two hour ladder game of course (which is what we're usually concerned with in these forums).
The Colossus is not a bad wonder at all either. It's cheap, lasts for a long time, and, if placed in the right city, can really give you a nice trade boost. Used in combination with certain other wonders, it really becomes a powerhouse. Again, this is all assuming a longer game. It really isn't of much use in our typical ladder games.
Now there's 2 cents for ya!
Motown
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Post by Hrathnir on Aug 12, 2003 12:37:44 GMT -5
2 Q's.
What triggers ga for america (ind/exp)
Is there a preference or macro that will get rid of for good or not make that ruins graphic that takes over a square after a city is destroyed?
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Post by FriedrichPsitalon on Aug 12, 2003 13:27:58 GMT -5
America is Industrial/Expansionist and therefore requires those type of wonders in order to trigger a Golden Age.
In the Ancient Era, the Industrial wonders are the Pyramids and the Great Wall. In the Ancient Era again, the Expansionist wonders are The Colossus and the Great Lighthouse.
At this time I know of no "ignore ruins" command. Any worker action on the square should clear them, I believe.
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